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https://w.atwiki.jp/vocaloidenglishlyric/pages/1182.html
【Tags G Machigerita-P VY2 tF】 Original Music title 硝子ノ華 English music title Flowers of Glass Romaji music title Garasu no Hana Music Lyrics written, Voice edited by マチゲリータP (Machigerita-P) Music arranged by マチゲリータP (Machigerita-P) Singer(s) VY2 勇馬 (Yuuma) Click here for the original Japanese Lyrics English Lyrics (translated by animeyay): The moon s strings are blurred by the pale blue. Between the two worlds stained by destiny, love can be found. While you, who have become my enemy, brandish your blade, am I to lock swords with my hesitation? My yearning is dissipating like bubbles into the sudden rain, just what are my red tears of blood trying to convey? The echoes of the distant thunders tear apart the glass flowers and become the accompaniment to a long heavy downpour in the distance. The expanding scenery of the capital seen in your eyes is radiating in a blue hue under the light of Arcturus the rain star. In the past we exchanged a promise on our small palms, but just where is our happiness now? Oh days of the past, please come back to me, and please let us once more... The flying flycatcher bird, chirping next to the seasons, turns its back to me. In the never-ending rain, crying... Feeling a faint trace of warmth, I reach out my hand. There, I see your face distancing away, farther and farther. Your figure as we used to hold hands and laugh has become the past and quickly disappeared. Among the sound of endless slashes, happiness oozes out of my wounded palm. This will be my very last slash... Only the reverberating cries and the smiling glass flowers are left. As if falling into a deep slumber, I uttered "I love you." Romaji lyrics (transliterated by animeyay): usuao ni kasunda tsuki no ito wa sadame ni somaru futatsu no aida ni ai o miru anata wa teki to nari furikazasu yaiba ga tamerai to tsubazeriau no ka shuuu ni kiete yuku bojou wa utakata ni tsutatta kourui wa nani o kataru enrai ni hibiku koe tsunzaita garasu no hana youchou no kanata rin u no hayashi ni narite sono ganka hirogaru miyako no iro ga tsuyuboshi ni terasarete aoku hikaru chiisana tenohira de yakusoku o kawashita futari no shiawase wa izuko ka modoranu hi yo douka boku to anata o mou ichido dake habataita ooruri ga saezuru kisetsu no soba de se o mukete shimau furishikiru ame ni naite kasuka na nukumori o kanjite te o nobasu toozakaru anata no yokogao te o tsunagi warau itsuka no sugata wa sekijitsu ni narite sugu ni kieta nariyamanu zangeki de kizutsuita tenohira kara shiawase ga kobore saigo no issen kodama suru nakigoe to hohoemu garasu no hana "aishite imasu" to nemuri ni tsuku you ni itta [Machigerita-P, MachigeriitaP, MachigeritaP, Machigeriita-P]
https://w.atwiki.jp/natsutan/pages/32.html
概要 TCLインタープリタの生成 tcl/generic/tclBasic.c 引数 無し 戻り値 Tcl_Interp* 生成したTCLインタープリタへのポインタ0 処理 変数宣言 Interp *iPtr; Tcl_Interp *interp; Command *cmdPtr; const BuiltinFuncDef *builtinFuncPtr; const OpCmdInfo *opcmdInfoPtr; const CmdInfo *cmdInfoPtr; Tcl_Namespace *mathfuncNSPtr, *mathopNSPtr; union { char c[sizeof(short)]; short s; } order; ByteCodeStats *statsPtr; char mathFuncName[32]; CallFrame *framePtr; int result; TclInitSubsystems(); /* * Panic if someone updated the CallFrame structure without also updating * the Tcl_CallFrame structure (or vice versa). */ if (sizeof(Tcl_CallFrame) sizeof(CallFrame)) { /*NOTREACHED*/ Tcl_Panic("Tcl_CallFrame must not be smaller than CallFrame"); } /* * Initialize support for namespaces and create the global namespace * (whose name is ""; an alias is " "). This also initializes the Tcl * object type table and other object management code. */ iPtr = (Interp *) ckalloc(sizeof(Interp)); interp = (Tcl_Interp *) iPtr; iPtr- result = iPtr- resultSpace; iPtr- freeProc = NULL; iPtr- errorLine = 0; iPtr- objResultPtr = Tcl_NewObj(); Tcl_IncrRefCount(iPtr- objResultPtr); iPtr- handle = TclHandleCreate(iPtr); iPtr- globalNsPtr = NULL; iPtr- hiddenCmdTablePtr = NULL; iPtr- interpInfo = NULL; iPtr- numLevels = 0; iPtr- maxNestingDepth = MAX_NESTING_DEPTH; iPtr- framePtr = NULL;/* Initialise as soon as is available */ iPtr- varFramePtr = NULL;/* Initialise as soon as is available */ /* * TIP #280 - Initialize the arrays used to extend the ByteCode and * Proc structures. */ iPtr- cmdFramePtr = NULL; iPtr- linePBodyPtr = (Tcl_HashTable *) ckalloc(sizeof(Tcl_HashTable)); iPtr- lineBCPtr = (Tcl_HashTable *) ckalloc(sizeof(Tcl_HashTable)); iPtr- lineLAPtr = (Tcl_HashTable*) ckalloc (sizeof (Tcl_HashTable)); iPtr- lineLABCPtr = (Tcl_HashTable*) ckalloc (sizeof (Tcl_HashTable)); Tcl_InitHashTable(iPtr- linePBodyPtr, TCL_ONE_WORD_KEYS); Tcl_InitHashTable(iPtr- lineBCPtr, TCL_ONE_WORD_KEYS); Tcl_InitHashTable(iPtr- lineLAPtr, TCL_ONE_WORD_KEYS); Tcl_InitHashTable(iPtr- lineLABCPtr, TCL_ONE_WORD_KEYS); iPtr- scriptCLLocPtr = NULL; iPtr- activeVarTracePtr = NULL; iPtr- returnOpts = NULL; iPtr- errorInfo = NULL; TclNewLiteralStringObj(iPtr- eiVar, " errorInfo"); Tcl_IncrRefCount(iPtr- eiVar); iPtr- errorCode = NULL; TclNewLiteralStringObj(iPtr- ecVar, " errorCode"); Tcl_IncrRefCount(iPtr- ecVar); iPtr- returnLevel = 1; iPtr- returnCode = TCL_OK; iPtr- rootFramePtr = NULL;/* Initialise as soon as is available */ iPtr- lookupNsPtr = NULL; iPtr- appendResult = NULL; iPtr- appendAvl = 0; iPtr- appendUsed = 0; Tcl_InitHashTable( iPtr- packageTable, TCL_STRING_KEYS); iPtr- packageUnknown = NULL; /* TIP #268 */ if (getenv("TCL_PKG_PREFER_LATEST") == NULL) { iPtr- packagePrefer = PKG_PREFER_STABLE; } else { iPtr- packagePrefer = PKG_PREFER_LATEST; } iPtr- cmdCount = 0; TclInitLiteralTable( (iPtr- literalTable)); iPtr- compileEpoch = 0; iPtr- compiledProcPtr = NULL; iPtr- resolverPtr = NULL; iPtr- evalFlags = 0; iPtr- scriptFile = NULL; iPtr- flags = 0; iPtr- tracePtr = NULL; iPtr- tracesForbiddingInline = 0; iPtr- activeCmdTracePtr = NULL; iPtr- activeInterpTracePtr = NULL; iPtr- assocData = NULL; iPtr- execEnvPtr = NULL;/* Set after namespaces initialized. */ iPtr- emptyObjPtr = Tcl_NewObj(); /* Another empty object. */ Tcl_IncrRefCount(iPtr- emptyObjPtr); iPtr- resultSpace[0] = 0; iPtr- threadId = Tcl_GetCurrentThread(); /* TIP #378 */ #ifdef TCL_INTERP_DEBUG_FRAME iPtr- flags |= INTERP_DEBUG_FRAME; #else if (getenv("TCL_INTERP_DEBUG_FRAME") != NULL) { iPtr- flags |= INTERP_DEBUG_FRAME; } #endif /* * Initialise the tables for variable traces and searches *before* * creating the global ns - so that the trace on errorInfo can be * recorded. */ Tcl_InitHashTable( iPtr- varTraces, TCL_ONE_WORD_KEYS); Tcl_InitHashTable( iPtr- varSearches, TCL_ONE_WORD_KEYS); iPtr- globalNsPtr = NULL;/* Force creation of global ns below. */ iPtr- globalNsPtr = (Namespace *) Tcl_CreateNamespace(interp, "", NULL, NULL); if (iPtr- globalNsPtr == NULL) { Tcl_Panic("Tcl_CreateInterp can t create global namespace"); } /* * Initialise the rootCallframe. It cannot be allocated on the stack, as * it has to be in place before TclCreateExecEnv tries to use a variable. */ /* This is needed to satisfy GCC 3.3 s strict aliasing rules */ framePtr = (CallFrame *) ckalloc(sizeof(CallFrame)); result = Tcl_PushCallFrame(interp, (Tcl_CallFrame *) framePtr, (Tcl_Namespace *) iPtr- globalNsPtr, /*isProcCallFrame*/ 0); if (result != TCL_OK) { Tcl_Panic("Tcl_CreateInterp failed to push the root stack frame"); } framePtr- objc = 0; iPtr- framePtr = framePtr; iPtr- varFramePtr = framePtr; iPtr- rootFramePtr = framePtr; /* * Initialize support for code compilation and execution. We call * TclCreateExecEnv after initializing namespaces since it tries to * reference a Tcl variable (it links to the Tcl "tcl_traceExec" * variable). */ iPtr- execEnvPtr = TclCreateExecEnv(interp); /* * TIP #219, Tcl Channel Reflection API support. */ iPtr- chanMsg = NULL; /* * Initialize the compilation and execution statistics kept for this * interpreter. */ #ifdef TCL_COMPILE_STATS statsPtr = (iPtr- stats); statsPtr- numExecutions = 0; statsPtr- numCompilations = 0; statsPtr- numByteCodesFreed = 0; (void) memset(statsPtr- instructionCount, 0, sizeof(statsPtr- instructionCount)); statsPtr- totalSrcBytes = 0.0; statsPtr- totalByteCodeBytes = 0.0; statsPtr- currentSrcBytes = 0.0; statsPtr- currentByteCodeBytes = 0.0; (void) memset(statsPtr- srcCount, 0, sizeof(statsPtr- srcCount)); (void) memset(statsPtr- byteCodeCount, 0, sizeof(statsPtr- byteCodeCount)); (void) memset(statsPtr- lifetimeCount, 0, sizeof(statsPtr- lifetimeCount)); statsPtr- currentInstBytes = 0.0; statsPtr- currentLitBytes = 0.0; statsPtr- currentExceptBytes = 0.0; statsPtr- currentAuxBytes = 0.0; statsPtr- currentCmdMapBytes = 0.0; statsPtr- numLiteralsCreated = 0; statsPtr- totalLitStringBytes = 0.0; statsPtr- currentLitStringBytes = 0.0; (void) memset(statsPtr- literalCount, 0, sizeof(statsPtr- literalCount)); #endif /* TCL_COMPILE_STATS */ /* * Initialise the stub table pointer. */ iPtr- stubTable = tclStubs; /* * Initialize the ensemble error message rewriting support. */ iPtr- ensembleRewrite.sourceObjs = NULL; iPtr- ensembleRewrite.numRemovedObjs = 0; iPtr- ensembleRewrite.numInsertedObjs = 0; /* * TIP#143 Initialise the resource limit support. */ TclInitLimitSupport(interp); /* * Initialise the thread-specific data ekeko. */ #if defined(TCL_THREADS) defined(USE_THREAD_ALLOC) iPtr- allocCache = TclpGetAllocCache(); #else iPtr- allocCache = NULL; #endif iPtr- pendingObjDataPtr = NULL; iPtr- asyncReadyPtr = TclGetAsyncReadyPtr(); /* * Insure that the stack checking mechanism for this interp is * initialized. */ GetCStackParams(iPtr); /* * Create the core commands. Do it here, rather than calling * Tcl_CreateCommand, because it s faster (there s no need to check for a * pre-existing command by the same name). If a command has a Tcl_CmdProc * but no Tcl_ObjCmdProc, set the Tcl_ObjCmdProc to * TclInvokeStringCommand. This is an object-based wrapper function that * extracts strings, calls the string function, and creates an object for * the result. Similarly, if a command has a Tcl_ObjCmdProc but no * Tcl_CmdProc, set the Tcl_CmdProc to TclInvokeObjectCommand. */ for (cmdInfoPtr = builtInCmds; cmdInfoPtr- name != NULL; cmdInfoPtr++) { int isNew; Tcl_HashEntry *hPtr; if ((cmdInfoPtr- objProc == NULL) (cmdInfoPtr- compileProc == NULL)) { Tcl_Panic("builtin command with NULL object command proc and a NULL compile proc"); } hPtr = Tcl_CreateHashEntry( iPtr- globalNsPtr- cmdTable, cmdInfoPtr- name, isNew); if (isNew) { cmdPtr = (Command *) ckalloc(sizeof(Command)); cmdPtr- hPtr = hPtr; cmdPtr- nsPtr = iPtr- globalNsPtr; cmdPtr- refCount = 1; cmdPtr- cmdEpoch = 0; cmdPtr- compileProc = cmdInfoPtr- compileProc; cmdPtr- proc = TclInvokeObjectCommand; cmdPtr- clientData = cmdPtr; cmdPtr- objProc = cmdInfoPtr- objProc; cmdPtr- objClientData = NULL; cmdPtr- deleteProc = NULL; cmdPtr- deleteData = NULL; cmdPtr- flags = 0; cmdPtr- importRefPtr = NULL; cmdPtr- tracePtr = NULL; Tcl_SetHashValue(hPtr, cmdPtr); } } /* * Create the "chan", "dict", "info" and "string" ensembles. Note that all * these commands (and their subcommands that are not present in the * global namespace) are wholly safe. */ TclInitChanCmd(interp); TclInitDictCmd(interp); TclInitInfoCmd(interp); TclInitStringCmd(interp); /* * Register "clock" subcommands. These *do* go through * Tcl_CreateObjCommand, since they aren t in the global namespace and * involve ensembles. */ TclClockInit(interp); /* * Register the built-in functions. This is empty now that they are * implemented as commands in the tcl mathfunc namespace. */ /* * Register the default [interp bgerror] handler. */ Tcl_CreateObjCommand(interp, " tcl Bgerror", TclDefaultBgErrorHandlerObjCmd, NULL, NULL); /* * Create an unsupported command for debugging bytecode. */ Tcl_CreateObjCommand(interp, " tcl unsupported disassemble", Tcl_DisassembleObjCmd, NULL, NULL); #ifdef USE_DTRACE /* * Register the tcl dtrace command. */ Tcl_CreateObjCommand(interp, " tcl dtrace", DTraceObjCmd, NULL, NULL); #endif /* USE_DTRACE */ /* * Register the builtin math functions. */ mathfuncNSPtr = Tcl_CreateNamespace(interp, " tcl mathfunc", NULL,NULL); if (mathfuncNSPtr == NULL) { Tcl_Panic("Can t create math function namespace"); } strcpy(mathFuncName, " tcl mathfunc "); #define MATH_FUNC_PREFIX_LEN 17 /* == strlen(" tcl mathfunc ") */ for (builtinFuncPtr = BuiltinFuncTable; builtinFuncPtr- name != NULL; builtinFuncPtr++) { strcpy(mathFuncName+MATH_FUNC_PREFIX_LEN, builtinFuncPtr- name); Tcl_CreateObjCommand(interp, mathFuncName, builtinFuncPtr- objCmdProc, builtinFuncPtr- clientData, NULL); Tcl_Export(interp, mathfuncNSPtr, builtinFuncPtr- name, 0); } /* * Register the mathematical "operator" commands. [TIP #174] */ mathopNSPtr = Tcl_CreateNamespace(interp, " tcl mathop", NULL, NULL); #define MATH_OP_PREFIX_LEN 15 /* == strlen(" tcl mathop ") */ if (mathopNSPtr == NULL) { Tcl_Panic("can t create math operator namespace"); } (void) Tcl_Export(interp, mathopNSPtr, "*", 1); strcpy(mathFuncName, " tcl mathop "); for (opcmdInfoPtr=mathOpCmds ; opcmdInfoPtr- name!=NULL ; opcmdInfoPtr++){ TclOpCmdClientData *occdPtr = (TclOpCmdClientData *) ckalloc(sizeof(TclOpCmdClientData)); occdPtr- op = opcmdInfoPtr- name; occdPtr- i.numArgs = opcmdInfoPtr- i.numArgs; occdPtr- expected = opcmdInfoPtr- expected; strcpy(mathFuncName + MATH_OP_PREFIX_LEN, opcmdInfoPtr- name); cmdPtr = (Command *) Tcl_CreateObjCommand(interp, mathFuncName, opcmdInfoPtr- objProc, occdPtr, DeleteOpCmdClientData); if (cmdPtr == NULL) { Tcl_Panic("failed to create math operator %s", opcmdInfoPtr- name); } else if (opcmdInfoPtr- compileProc != NULL) { cmdPtr- compileProc = opcmdInfoPtr- compileProc; } } /* * Do Multiple/Safe Interps Tcl init stuff */ TclInterpInit(interp); TclSetupEnv(interp); /* * TIP #59 Make embedded configuration information available. */ TclInitEmbeddedConfigurationInformation(interp); /* * Compute the byte order of this machine. */ order.s = 1; Tcl_SetVar2(interp, "tcl_platform", "byteOrder", ((order.c[0] == 1) ? "littleEndian" "bigEndian"), TCL_GLOBAL_ONLY); Tcl_SetVar2Ex(interp, "tcl_platform", "wordSize", Tcl_NewLongObj((long) sizeof(long)), TCL_GLOBAL_ONLY); /* TIP #291 */ Tcl_SetVar2Ex(interp, "tcl_platform", "pointerSize", Tcl_NewLongObj((long) sizeof(void *)), TCL_GLOBAL_ONLY); /* * Set up other variables such as tcl_version and tcl_library */ Tcl_SetVar(interp, "tcl_patchLevel", TCL_PATCH_LEVEL, TCL_GLOBAL_ONLY); Tcl_SetVar(interp, "tcl_version", TCL_VERSION, TCL_GLOBAL_ONLY); Tcl_TraceVar2(interp, "tcl_precision", NULL, TCL_GLOBAL_ONLY|TCL_TRACE_READS|TCL_TRACE_WRITES|TCL_TRACE_UNSETS, TclPrecTraceProc, NULL); TclpSetVariables(interp); #ifdef TCL_THREADS /* * The existence of the "threaded" element of the tcl_platform array * indicates that this particular Tcl shell has been compiled with threads * turned on. Using "info exists tcl_platform(threaded)" a Tcl script can * introspect on the interpreter level of thread safety. */ Tcl_SetVar2(interp, "tcl_platform", "threaded", "1", TCL_GLOBAL_ONLY); #endif /* * Register Tcl s version number. * TIP #268 Full patchlevel instead of just major.minor */ Tcl_PkgProvideEx(interp, "Tcl", TCL_PATCH_LEVEL, tclStubs); #ifdef Tcl_InitStubs #undef Tcl_InitStubs #endif Tcl_InitStubs(interp, TCL_VERSION, 1); if (TclTommath_Init(interp) != TCL_OK) { Tcl_Panic("%s", Tcl_GetString(Tcl_GetObjResult(interp))); } return interp; } ソース /* *---------------------------------------------------------------------- * * Tcl_CreateInterp -- * *Create a new TCL command interpreter. * * Results *The return value is a token for the interpreter, which may be used in *calls to functions like Tcl_CreateCmd, Tcl_Eval, or Tcl_DeleteInterp. * * Side effects *The command interpreter is initialized with the built-in commands and *with the variables documented in tclvars(n). * *---------------------------------------------------------------------- */ Tcl_Interp * Tcl_CreateInterp(void) { Interp *iPtr; Tcl_Interp *interp; Command *cmdPtr; const BuiltinFuncDef *builtinFuncPtr; const OpCmdInfo *opcmdInfoPtr; const CmdInfo *cmdInfoPtr; Tcl_Namespace *mathfuncNSPtr, *mathopNSPtr; union { char c[sizeof(short)]; short s; } order; #ifdef TCL_COMPILE_STATS ByteCodeStats *statsPtr; #endif /* TCL_COMPILE_STATS */ char mathFuncName[32]; CallFrame *framePtr; int result; TclInitSubsystems(); /* * Panic if someone updated the CallFrame structure without also updating * the Tcl_CallFrame structure (or vice versa). */ if (sizeof(Tcl_CallFrame) sizeof(CallFrame)) { /*NOTREACHED*/ Tcl_Panic("Tcl_CallFrame must not be smaller than CallFrame"); } /* * Initialize support for namespaces and create the global namespace * (whose name is ""; an alias is " "). This also initializes the Tcl * object type table and other object management code. */ iPtr = (Interp *) ckalloc(sizeof(Interp)); interp = (Tcl_Interp *) iPtr; iPtr- result = iPtr- resultSpace; iPtr- freeProc = NULL; iPtr- errorLine = 0; iPtr- objResultPtr = Tcl_NewObj(); Tcl_IncrRefCount(iPtr- objResultPtr); iPtr- handle = TclHandleCreate(iPtr); iPtr- globalNsPtr = NULL; iPtr- hiddenCmdTablePtr = NULL; iPtr- interpInfo = NULL; iPtr- numLevels = 0; iPtr- maxNestingDepth = MAX_NESTING_DEPTH; iPtr- framePtr = NULL;/* Initialise as soon as is available */ iPtr- varFramePtr = NULL;/* Initialise as soon as is available */ /* * TIP #280 - Initialize the arrays used to extend the ByteCode and * Proc structures. */ iPtr- cmdFramePtr = NULL; iPtr- linePBodyPtr = (Tcl_HashTable *) ckalloc(sizeof(Tcl_HashTable)); iPtr- lineBCPtr = (Tcl_HashTable *) ckalloc(sizeof(Tcl_HashTable)); iPtr- lineLAPtr = (Tcl_HashTable*) ckalloc (sizeof (Tcl_HashTable)); iPtr- lineLABCPtr = (Tcl_HashTable*) ckalloc (sizeof (Tcl_HashTable)); Tcl_InitHashTable(iPtr- linePBodyPtr, TCL_ONE_WORD_KEYS); Tcl_InitHashTable(iPtr- lineBCPtr, TCL_ONE_WORD_KEYS); Tcl_InitHashTable(iPtr- lineLAPtr, TCL_ONE_WORD_KEYS); Tcl_InitHashTable(iPtr- lineLABCPtr, TCL_ONE_WORD_KEYS); iPtr- scriptCLLocPtr = NULL; iPtr- activeVarTracePtr = NULL; iPtr- returnOpts = NULL; iPtr- errorInfo = NULL; TclNewLiteralStringObj(iPtr- eiVar, " errorInfo"); Tcl_IncrRefCount(iPtr- eiVar); iPtr- errorCode = NULL; TclNewLiteralStringObj(iPtr- ecVar, " errorCode"); Tcl_IncrRefCount(iPtr- ecVar); iPtr- returnLevel = 1; iPtr- returnCode = TCL_OK; iPtr- rootFramePtr = NULL;/* Initialise as soon as is available */ iPtr- lookupNsPtr = NULL; iPtr- appendResult = NULL; iPtr- appendAvl = 0; iPtr- appendUsed = 0; Tcl_InitHashTable( iPtr- packageTable, TCL_STRING_KEYS); iPtr- packageUnknown = NULL; /* TIP #268 */ if (getenv("TCL_PKG_PREFER_LATEST") == NULL) { iPtr- packagePrefer = PKG_PREFER_STABLE; } else { iPtr- packagePrefer = PKG_PREFER_LATEST; } iPtr- cmdCount = 0; TclInitLiteralTable( (iPtr- literalTable)); iPtr- compileEpoch = 0; iPtr- compiledProcPtr = NULL; iPtr- resolverPtr = NULL; iPtr- evalFlags = 0; iPtr- scriptFile = NULL; iPtr- flags = 0; iPtr- tracePtr = NULL; iPtr- tracesForbiddingInline = 0; iPtr- activeCmdTracePtr = NULL; iPtr- activeInterpTracePtr = NULL; iPtr- assocData = NULL; iPtr- execEnvPtr = NULL;/* Set after namespaces initialized. */ iPtr- emptyObjPtr = Tcl_NewObj(); /* Another empty object. */ Tcl_IncrRefCount(iPtr- emptyObjPtr); iPtr- resultSpace[0] = 0; iPtr- threadId = Tcl_GetCurrentThread(); /* TIP #378 */ #ifdef TCL_INTERP_DEBUG_FRAME iPtr- flags |= INTERP_DEBUG_FRAME; #else if (getenv("TCL_INTERP_DEBUG_FRAME") != NULL) { iPtr- flags |= INTERP_DEBUG_FRAME; } #endif /* * Initialise the tables for variable traces and searches *before* * creating the global ns - so that the trace on errorInfo can be * recorded. */ Tcl_InitHashTable( iPtr- varTraces, TCL_ONE_WORD_KEYS); Tcl_InitHashTable( iPtr- varSearches, TCL_ONE_WORD_KEYS); iPtr- globalNsPtr = NULL;/* Force creation of global ns below. */ iPtr- globalNsPtr = (Namespace *) Tcl_CreateNamespace(interp, "", NULL, NULL); if (iPtr- globalNsPtr == NULL) { Tcl_Panic("Tcl_CreateInterp can t create global namespace"); } /* * Initialise the rootCallframe. It cannot be allocated on the stack, as * it has to be in place before TclCreateExecEnv tries to use a variable. */ /* This is needed to satisfy GCC 3.3 s strict aliasing rules */ framePtr = (CallFrame *) ckalloc(sizeof(CallFrame)); result = Tcl_PushCallFrame(interp, (Tcl_CallFrame *) framePtr, (Tcl_Namespace *) iPtr- globalNsPtr, /*isProcCallFrame*/ 0); if (result != TCL_OK) { Tcl_Panic("Tcl_CreateInterp failed to push the root stack frame"); } framePtr- objc = 0; iPtr- framePtr = framePtr; iPtr- varFramePtr = framePtr; iPtr- rootFramePtr = framePtr; /* * Initialize support for code compilation and execution. We call * TclCreateExecEnv after initializing namespaces since it tries to * reference a Tcl variable (it links to the Tcl "tcl_traceExec" * variable). */ iPtr- execEnvPtr = TclCreateExecEnv(interp); /* * TIP #219, Tcl Channel Reflection API support. */ iPtr- chanMsg = NULL; /* * Initialize the compilation and execution statistics kept for this * interpreter. */ #ifdef TCL_COMPILE_STATS statsPtr = (iPtr- stats); statsPtr- numExecutions = 0; statsPtr- numCompilations = 0; statsPtr- numByteCodesFreed = 0; (void) memset(statsPtr- instructionCount, 0, sizeof(statsPtr- instructionCount)); statsPtr- totalSrcBytes = 0.0; statsPtr- totalByteCodeBytes = 0.0; statsPtr- currentSrcBytes = 0.0; statsPtr- currentByteCodeBytes = 0.0; (void) memset(statsPtr- srcCount, 0, sizeof(statsPtr- srcCount)); (void) memset(statsPtr- byteCodeCount, 0, sizeof(statsPtr- byteCodeCount)); (void) memset(statsPtr- lifetimeCount, 0, sizeof(statsPtr- lifetimeCount)); statsPtr- currentInstBytes = 0.0; statsPtr- currentLitBytes = 0.0; statsPtr- currentExceptBytes = 0.0; statsPtr- currentAuxBytes = 0.0; statsPtr- currentCmdMapBytes = 0.0; statsPtr- numLiteralsCreated = 0; statsPtr- totalLitStringBytes = 0.0; statsPtr- currentLitStringBytes = 0.0; (void) memset(statsPtr- literalCount, 0, sizeof(statsPtr- literalCount)); #endif /* TCL_COMPILE_STATS */ /* * Initialise the stub table pointer. */ iPtr- stubTable = tclStubs; /* * Initialize the ensemble error message rewriting support. */ iPtr- ensembleRewrite.sourceObjs = NULL; iPtr- ensembleRewrite.numRemovedObjs = 0; iPtr- ensembleRewrite.numInsertedObjs = 0; /* * TIP#143 Initialise the resource limit support. */ TclInitLimitSupport(interp); /* * Initialise the thread-specific data ekeko. */ #if defined(TCL_THREADS) defined(USE_THREAD_ALLOC) iPtr- allocCache = TclpGetAllocCache(); #else iPtr- allocCache = NULL; #endif iPtr- pendingObjDataPtr = NULL; iPtr- asyncReadyPtr = TclGetAsyncReadyPtr(); /* * Insure that the stack checking mechanism for this interp is * initialized. */ GetCStackParams(iPtr); /* * Create the core commands. Do it here, rather than calling * Tcl_CreateCommand, because it s faster (there s no need to check for a * pre-existing command by the same name). If a command has a Tcl_CmdProc * but no Tcl_ObjCmdProc, set the Tcl_ObjCmdProc to * TclInvokeStringCommand. This is an object-based wrapper function that * extracts strings, calls the string function, and creates an object for * the result. Similarly, if a command has a Tcl_ObjCmdProc but no * Tcl_CmdProc, set the Tcl_CmdProc to TclInvokeObjectCommand. */ for (cmdInfoPtr = builtInCmds; cmdInfoPtr- name != NULL; cmdInfoPtr++) { int isNew; Tcl_HashEntry *hPtr; if ((cmdInfoPtr- objProc == NULL) (cmdInfoPtr- compileProc == NULL)) { Tcl_Panic("builtin command with NULL object command proc and a NULL compile proc"); } hPtr = Tcl_CreateHashEntry( iPtr- globalNsPtr- cmdTable, cmdInfoPtr- name, isNew); if (isNew) { cmdPtr = (Command *) ckalloc(sizeof(Command)); cmdPtr- hPtr = hPtr; cmdPtr- nsPtr = iPtr- globalNsPtr; cmdPtr- refCount = 1; cmdPtr- cmdEpoch = 0; cmdPtr- compileProc = cmdInfoPtr- compileProc; cmdPtr- proc = TclInvokeObjectCommand; cmdPtr- clientData = cmdPtr; cmdPtr- objProc = cmdInfoPtr- objProc; cmdPtr- objClientData = NULL; cmdPtr- deleteProc = NULL; cmdPtr- deleteData = NULL; cmdPtr- flags = 0; cmdPtr- importRefPtr = NULL; cmdPtr- tracePtr = NULL; Tcl_SetHashValue(hPtr, cmdPtr); } } /* * Create the "chan", "dict", "info" and "string" ensembles. Note that all * these commands (and their subcommands that are not present in the * global namespace) are wholly safe. */ TclInitChanCmd(interp); TclInitDictCmd(interp); TclInitInfoCmd(interp); TclInitStringCmd(interp); /* * Register "clock" subcommands. These *do* go through * Tcl_CreateObjCommand, since they aren t in the global namespace and * involve ensembles. */ TclClockInit(interp); /* * Register the built-in functions. This is empty now that they are * implemented as commands in the tcl mathfunc namespace. */ /* * Register the default [interp bgerror] handler. */ Tcl_CreateObjCommand(interp, " tcl Bgerror", TclDefaultBgErrorHandlerObjCmd, NULL, NULL); /* * Create an unsupported command for debugging bytecode. */ Tcl_CreateObjCommand(interp, " tcl unsupported disassemble", Tcl_DisassembleObjCmd, NULL, NULL); #ifdef USE_DTRACE /* * Register the tcl dtrace command. */ Tcl_CreateObjCommand(interp, " tcl dtrace", DTraceObjCmd, NULL, NULL); #endif /* USE_DTRACE */ /* * Register the builtin math functions. */ mathfuncNSPtr = Tcl_CreateNamespace(interp, " tcl mathfunc", NULL,NULL); if (mathfuncNSPtr == NULL) { Tcl_Panic("Can t create math function namespace"); } strcpy(mathFuncName, " tcl mathfunc "); #define MATH_FUNC_PREFIX_LEN 17 /* == strlen(" tcl mathfunc ") */ for (builtinFuncPtr = BuiltinFuncTable; builtinFuncPtr- name != NULL; builtinFuncPtr++) { strcpy(mathFuncName+MATH_FUNC_PREFIX_LEN, builtinFuncPtr- name); Tcl_CreateObjCommand(interp, mathFuncName, builtinFuncPtr- objCmdProc, builtinFuncPtr- clientData, NULL); Tcl_Export(interp, mathfuncNSPtr, builtinFuncPtr- name, 0); } /* * Register the mathematical "operator" commands. [TIP #174] */ mathopNSPtr = Tcl_CreateNamespace(interp, " tcl mathop", NULL, NULL); #define MATH_OP_PREFIX_LEN 15 /* == strlen(" tcl mathop ") */ if (mathopNSPtr == NULL) { Tcl_Panic("can t create math operator namespace"); } (void) Tcl_Export(interp, mathopNSPtr, "*", 1); strcpy(mathFuncName, " tcl mathop "); for (opcmdInfoPtr=mathOpCmds ; opcmdInfoPtr- name!=NULL ; opcmdInfoPtr++){ TclOpCmdClientData *occdPtr = (TclOpCmdClientData *) ckalloc(sizeof(TclOpCmdClientData)); occdPtr- op = opcmdInfoPtr- name; occdPtr- i.numArgs = opcmdInfoPtr- i.numArgs; occdPtr- expected = opcmdInfoPtr- expected; strcpy(mathFuncName + MATH_OP_PREFIX_LEN, opcmdInfoPtr- name); cmdPtr = (Command *) Tcl_CreateObjCommand(interp, mathFuncName, opcmdInfoPtr- objProc, occdPtr, DeleteOpCmdClientData); if (cmdPtr == NULL) { Tcl_Panic("failed to create math operator %s", opcmdInfoPtr- name); } else if (opcmdInfoPtr- compileProc != NULL) { cmdPtr- compileProc = opcmdInfoPtr- compileProc; } } /* * Do Multiple/Safe Interps Tcl init stuff */ TclInterpInit(interp); TclSetupEnv(interp); /* * TIP #59 Make embedded configuration information available. */ TclInitEmbeddedConfigurationInformation(interp); /* * Compute the byte order of this machine. */ order.s = 1; Tcl_SetVar2(interp, "tcl_platform", "byteOrder", ((order.c[0] == 1) ? "littleEndian" "bigEndian"), TCL_GLOBAL_ONLY); Tcl_SetVar2Ex(interp, "tcl_platform", "wordSize", Tcl_NewLongObj((long) sizeof(long)), TCL_GLOBAL_ONLY); /* TIP #291 */ Tcl_SetVar2Ex(interp, "tcl_platform", "pointerSize", Tcl_NewLongObj((long) sizeof(void *)), TCL_GLOBAL_ONLY); /* * Set up other variables such as tcl_version and tcl_library */ Tcl_SetVar(interp, "tcl_patchLevel", TCL_PATCH_LEVEL, TCL_GLOBAL_ONLY); Tcl_SetVar(interp, "tcl_version", TCL_VERSION, TCL_GLOBAL_ONLY); Tcl_TraceVar2(interp, "tcl_precision", NULL, TCL_GLOBAL_ONLY|TCL_TRACE_READS|TCL_TRACE_WRITES|TCL_TRACE_UNSETS, TclPrecTraceProc, NULL); TclpSetVariables(interp); #ifdef TCL_THREADS /* * The existence of the "threaded" element of the tcl_platform array * indicates that this particular Tcl shell has been compiled with threads * turned on. Using "info exists tcl_platform(threaded)" a Tcl script can * introspect on the interpreter level of thread safety. */ Tcl_SetVar2(interp, "tcl_platform", "threaded", "1", TCL_GLOBAL_ONLY); #endif /* * Register Tcl s version number. * TIP #268 Full patchlevel instead of just major.minor */ Tcl_PkgProvideEx(interp, "Tcl", TCL_PATCH_LEVEL, tclStubs); #ifdef Tcl_InitStubs #undef Tcl_InitStubs #endif Tcl_InitStubs(interp, TCL_VERSION, 1); if (TclTommath_Init(interp) != TCL_OK) { Tcl_Panic("%s", Tcl_GetString(Tcl_GetObjResult(interp))); } return interp; }
https://w.atwiki.jp/mtg2384p/pages/46.html
開催日:2010 / 08 / 14 参加人数:49名 フォーマット:Pauper(~M11) Constructed Pauper Event #1484771 on 08/14/2010 in Premier Events 6-0:赤単ゴブリン/Goblin 5-1:緑単アグロ/Green Aggro 5-1:青単クロックパーミッション/Blue Clock Permission 5-1:青赤コントロール/UR Control 5-1:緑単アグロ/Green Aggro 5-1:緑単アグロ/Green Aggro 4-2:青黒クロックパーミッション/UB Clock Permission 4-2:青黒白コントロール/UBW Control 4-2:青単クロックパーミッション/Blue Clock Permission 4-2:緑白アグロ/GW Aggro 4-2:緑単オーラ/GW Aura 4-2:緑青ストーム/GU Storm 4-2:黒白ペスト/BW Pest 4-2:黒白アグロ/BW Aggro 4-2:青単クロックパーミッション/Blue Clock Permission 4-2:青黒クロックパーミッション/UB Clock Permission 3-3デッキ 6-0 赤単ゴブリン/Goblin 使用者:GarH Main Deck 17《山/Mountain》 4《ゴブリンの奇襲隊/Goblin Bushwhacker》 4《ゴブリンの群勢/Goblin Cohort》 4《ゴブリンのそり乗り/Goblin Sledder》 4《ジャッカルの使い魔/Jackal Familiar》 4《モグの徴集兵部隊/Mogg Conscripts》 3《モグの下働き/Mogg Flunkies》 4《モグの略奪者/Mogg Raider》 4《モグの戦争司令官/Mogg War Marshal》 4《火花鍛冶/Sparksmith》 4《Chain Lightning》 4《稲妻/Lightning Bolt》 Sideboard 3《炎の突き/Flame Jab》 4《紅蓮破/Pyroblast》 4《地鳴りの揺るぎ/Seismic Shudder》 4《粉々/Smash to Smithereens》 5-1 緑単アグロ/Green Aggro 使用者:max115 Main Deck 16《森/Forest》 4《カルニの庭/Khalni Garden》 4《ガラクの仲間/Garruk s Companion》 4《ラノワールのエルフ/Llanowar Elves》 4《巣の侵略者/Nest Invader》 4《イラクサの歩哨/Nettle Sentinel》 4《リバー・ボア/River Boa》 4《スカルガンの穴潜み/Skarrgan Pit-Skulk》 4《骨断ちの矛槍/Bonesplitter》 4《地うねり/Groundswell》 4《怨恨/Rancor》 4《巨森の蔦/Vines of Vastwood》 Sideboard 4《本質の管理人/Essence Warden》 4《上機嫌の破壊/Gleeful Sabotage》 4《隠れたる蜘蛛/Hidden Spider》 3《生命の咆哮の思念/Shinen of Life s Roar》 5-1 青単クロックパーミッション/Blue Clock Permission 使用者:Nirvanus Main Deck 18《島/Island》 4《流砂/Quicksand》 1《熟考漂い/Mulldrifter》 3《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 1《エレンドラ谷の衛兵/Sentinels of Glen Elendra》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 4《卑下/Condescend》 4《対抗呪文/Counterspell》 2《払拭/Dispel》 3《残響する真実/Echoing Truth》 2《霊魂放逐/Remove Soul》 1《撤廃/Repeal》 1《鋸刃の矢/Serrated Arrows》 4《熟慮/Think Twice》 Sideboard 2《払拭/Dispel》 2《ハリマーの波見張り/Halimar Wavewatch》 3《水流破/Hydroblast》 2《熟考漂い/Mulldrifter》 2《ウーナの門の管理人/Oona s Gatewarden》 3《大祖始の遺産/Relic of Progenitus》 1《鋸刃の矢/Serrated Arrows》 5-1 青赤コントロール/UR Control 使用者:The_Raging_Flump Main Deck 4《イゼットの煮沸場/Izzet Boilerworks》 9《冠雪の島/Snow-Covered Island》 7《冠雪の山/Snow-Covered Mountain》 4《広漠なる変幻地/Terramorphic Expanse》 2《夢で忍び寄るもの/Dream Stalker》 3《遍歴のカゲロウ獣/Errant Ephemeron》 4《熟考漂い/Mulldrifter》 4《海門の神官/Sea Gate Oracle》 1《転覆/Capsize》 4《対抗呪文/Counterspell》 3《綿密な分析/Deep Analysis》 4《炎の稲妻/Firebolt》 4《稲妻/Lightning Bolt》 1《とどろく雷鳴/Rolling Thunder》 2《鋸刃の矢/Serrated Arrows》 4《よろめきショック/Staggershock》 Sideboard 4《地の縛めの切断/Cut the Earthly Bond》 4《払拭/Dispel》 2《ゴリラのシャーマン/Gorilla Shaman》 4《紅蓮破/Pyroblast》 1《時間の亀裂/Temporal Fissure》 5-1 緑単アグロ/Green Aggro 使用者:ghweiss Main Deck 16《森/Forest》 3《カルニの庭/Khalni Garden》 1《平穏な茂み/Tranquil Thicket》 4《日を浴びるルートワラ/Basking Rootwalla》 4《イラクサの歩哨/Nettle Sentinel》 3《クウィリーオン・レインジャー/Quirion Ranger》 1《はぐれ象/Rogue Elephant》 3《生命の咆哮の思念/Shinen of Life s Roar》 4《スカルガンの穴潜み/Skarrgan Pit-Skulk》 3《野生の雑種犬/Wild Mongrel》 2《骨断ちの矛槍/Bonesplitter》 2《茨の盾/Briar Shield》 4《かき集める勇気/Gather Courage》 4《地うねり/Groundswell》 4《怨恨/Rancor》 2《巨森の蔦/Vines of Vastwood》 Sideboard 1《濃霧/Fog》 2《上機嫌の破壊/Gleeful Sabotage》 3《隠れたる蜘蛛/Hidden Spider》 1《スズメバチの一刺し/Hornet Sting》 3《大霊の盾/Shield of the Oversoul》 4《Thermokarst》 1《巨森の蔦/Vines of Vastwood》 5-1 緑単アグロ/Green Aggro 使用者:trs Main Deck 16《森/Forest》 3《カルニの庭/Khalni Garden》 4《ジャングル・ライオン/Jungle Lion》 4《巣の侵略者/Nest Invader》 4《イラクサの歩哨/Nettle Sentinel》 3《クウィリーオン・レインジャー/Quirion Ranger》 2《はぐれ象/Rogue Elephant》 4《安寧砦の精鋭/Safehold Elite》 4《スカルガンの穴潜み/Skarrgan Pit-Skulk》 4《骨断ちの矛槍/Bonesplitter》 4《かき集める勇気/Gather Courage》 4《地うねり/Groundswell》 4《怨恨/Rancor》 Sideboard 4《上機嫌の破壊/Gleeful Sabotage》 4《隠れたる蜘蛛/Hidden Spider》 1《カルニの庭/Khalni Garden》 2《生命の咆哮の思念/Shinen of Life s Roar》 4《Thermokarst》 4-2 青黒クロックパーミッション/UB Clock Permission 使用者:RotStore Main Deck 3《ディミーアの水路/Dimir Aqueduct》 2《エスパーの全景/Esper Panorama》 8《島/Island》 6《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《騒がしいネズミ/Chittering Rats》 4《熟考漂い/Mulldrifter》 4《深き刻の忍者/Ninja of the Deep Hours》 4《貪欲なるネズミ/Ravenous Rats》 3《苦悶のねじれ/Agony Warp》 4《渦まく知識/Brainstorm》 4《対抗呪文/Counterspell》 3《悪魔の布告/Diabolic Edict》 1《破滅の刃/Doom Blade》 1《残響する衰微/Echoing Decay》 1《無残な収穫/Grim Harvest》 3《神秘の指導/Mystical Teachings》 1《魂の操作/Soul Manipulation》 Sideboard 3《エイヴンの裂け目追い/Aven Riftwatcher》 4《ブーメラン/Boomerang》 1《転覆/Capsize》 1《死体焼却/Cremate》 1《墓所のネズミ/Crypt Rats》 3《強迫/Duress》 1《残響する衰微/Echoing Decay》 1《平地/Plains》 4-2 青黒白コントロール/UBW Control 使用者:brian e Main Deck 1《ボジューカの沼/Bojuka Bog》 1《ディミーアの水路/Dimir Aqueduct》 9《島/Island》 3《オルゾフの聖堂/Orzhov Basilica》 2《平地/Plains》 4《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 3《エイヴンの裂け目追い/Aven Riftwatcher》 4《熟考漂い/Mulldrifter》 1《よじれた嫌悪者/Twisted Abomination》 3《苦悶のねじれ/Agony Warp》 1《転覆/Capsize》 4《対抗呪文/Counterspell》 1《破滅の刃/Doom Blade》 1《残響する衰微/Echoing Decay》 3《魔力の乱れ/Force Spike》 2《恐ろしい死/Ghastly Demise》 1《無残な収穫/Grim Harvest》 1《深遠の謎/Mysteries of the Deep》 4《神秘の指導/Mystical Teachings》 1《霊魂放逐/Remove Soul》 2《巻き直し/Rewind》 2《鋸刃の矢/Serrated Arrows》 1《魂の操作/Soul Manipulation》 1《屍賊の嘆き/Wail of the Nim》 Sideboard 1《苦悶のねじれ/Agony Warp》 1《エイヴンの裂け目追い/Aven Riftwatcher》 2《赤の防御円/Circle of Protection Red》 4《強迫/Duress》 3《否認/Negate》 4《ヴィダルケンの異国者/Vedalken Outlander》 4-2 青単クロックパーミッション/Blue Clock Permission 使用者:Scabs Main Deck 19《島/Island》 4《流砂/Quicksand》 1《熟考漂い/Mulldrifter》 3《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 1《エレンドラ谷の衛兵/Sentinels of Glen Elendra》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 4《卑下/Condescend》 4《対抗呪文/Counterspell》 2《払拭/Dispel》 2《残響する真実/Echoing Truth》 2《霊魂放逐/Remove Soul》 1《撤廃/Repeal》 1《鋸刃の矢/Serrated Arrows》 4《熟慮/Think Twice》 Sideboard 1《綿密な分析/Deep Analysis》 2《払拭/Dispel》 2《ハリマーの波見張り/Halimar Wavewatch》 4《水流破/Hydroblast》 3《熟考漂い/Mulldrifter》 1《撤廃/Repeal》 2《鋸刃の矢/Serrated Arrows》 4-2 緑白アグロ/GW Aggro 使用者:Duriel Main Deck 9《森/Forest》 1《山/Mountain》 8《平地/Plains》 4《広漠なる変幻地/Terramorphic Expanse》 3《心優しきボディガード/Benevolent Bodyguard》 2《ブラストダーム/Blastoderm》 4《コーの空漁師/Kor Skyfisher》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《リバー・ボア/River Boa》 3《安寧砦の精鋭/Safehold Elite》 3《ヴァレロンに仕える者/Steward of Valeron》 4《野生のナカティル/Wild Nacatl》 4《未達への旅/Journey to Nowhere》 3《狩りの興奮/Thrill of the Hunt》 4《巨森の蔦/Vines of Vastwood》 Sideboard 3《上機嫌の破壊/Gleeful Sabotage》 3《隠れたる蜘蛛/Hidden Spider》 3《Holy Light》 3《虹色の断片/Prismatic Strands》 3《Thermokarst》 4-2 緑単オーラ/GW Aura 使用者:BlightningFTW Main Deck 18《森/Forest》 4《オーラのナーリッド/Aura Gnarlid》 4《生命の咆哮の思念/Shinen of Life s Roar》 4《シラナの岩礁渡り/Silhana Ledgewalker》 4《スカルガンの穴潜み/Skarrgan Pit-Skulk》 4《ぬめるボーグル/Slippery Bogle》 4《骨断ちの矛槍/Bonesplitter》 4《地うねり/Groundswell》 4《怨恨/Rancor》 2《大霊の盾/Shield of the Oversoul》 4《蛇の陰影/Snake Umbra》 4《巨森の蔦/Vines of Vastwood》 Sideboard 2《上機嫌の破壊/Gleeful Sabotage》 3《隠れたる蜘蛛/Hidden Spider》 4《聖なる狼/Sacred Wolf》 2《大霊の盾/Shield of the Oversoul》 3《突風/Squall》 1《活力の覆い/Wrap in Vigor》 4-2 緑青ストーム/GU Storm 使用者:lookacard Main Deck 9《森/Forest》 2《島/Island》 4《シミックの成長室/Simic Growth Chamber》 4《広漠なる変幻地/Terramorphic Expanse》 4《フェアリーの大群/Cloud of Faeries》 2《記憶の壁/Mnemonic Wall》 2《海門の神官/Sea Gate Oracle》 4《強迫的な研究/Compulsive Research》 4《綿密な分析/Deep Analysis》 4《肥沃な大地/Fertile Ground》 4《大あわての捜索/Frantic Search》 3《はびこり/Overgrowth》 1《とどろく雷鳴/Rolling Thunder》 4《断絶/Snap》 2《時間の亀裂/Temporal Fissure》 1《思考訓練/Train of Thought》 4《楽園の拡散/Utopia Sprawl》 2《繁茂/Wild Growth》 Sideboard 4《赤の防御円/Circle of Protection Red》 4《一瞬の平和/Moment s Peace》 1《平地/Plains》 1《時間の亀裂/Temporal Fissure》 4《時間の泉/Temporal Spring》 1《思考訓練/Train of Thought》 4-2 黒白ペスト/BW Pest 使用者:Shaffawaffa5 Main Deck 2《やせた原野/Barren Moor》 3《オルゾフの聖堂/Orzhov Basilica》 5《平地/Plains》 2《隔離されたステップ/Secluded Steppe》 8《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《髑髏の占い師/Augur of Skulls》 4《エイヴンの裂け目追い/Aven Riftwatcher》 2《墓所のネズミ/Crypt Rats》 2《ディミーア家の護衛/Dimir House Guard》 3《ギルドパクトの守護者/Guardian of the Guildpact》 4《ファイレクシアの憤怒鬼/Phyrexian Rager》 4《希望の壁/Wall of Hope》 1《死の否定/Death Denied》 1《無残な収穫/Grim Harvest》 3《未達への旅/Journey to Nowhere》 4《黒死病/Pestilence》 4《新たな信仰/Renewed Faith》 Sideboard 4《黒の防御円/Circle of Protection Black》 4《赤の防御円/Circle of Protection Red》 4《悪魔の布告/Diabolic Edict》 3《黒曜石の見習い僧/Obsidian Acolyte》 4-2 黒白アグロ/BW Aggro 使用者:ritziza Main Deck 2《やせた原野/Barren Moor》 4《オルゾフの聖堂/Orzhov Basilica》 5《平地/Plains》 2《隔離されたステップ/Secluded Steppe》 9《沼/Swamp》 4《盲目の狩人/Blind Hunter》 4《墓所のネズミ/Crypt Rats》 1《哀悼のスラル/Mourning Thrull》 4《夜空のミミック/Nightsky Mimic》 4《つねるグウィリオン/Nip Gwyllion》 4《ファイレクシアの憤怒鬼/Phyrexian Rager》 4《亡霊招き/Beckon Apparition》 4《酷評/Castigate》 2《残響する衰微/Echoing Decay》 4《御身の刃/Edge of the Divinity》 3《虹色の断片/Prismatic Strands》 Sideboard 3《押し寄せる砂/Choking Sands》 1《赤の防御円/Circle of Protection Red》 3《強迫/Duress》 2《残響する衰微/Echoing Decay》 2《忘却の輪/Oblivion Ring》 3《黒曜石の見習い僧/Obsidian Acolyte》 1《カラスの罪/Raven s Crime》 4-2 青単クロックパーミッション/Blue Clock Permission 使用者:ConsecutiveMage Main Deck 17《島/Island》 4《流砂/Quicksand》 1《熟考漂い/Mulldrifter》 3《深き刻の忍者/Ninja of the Deep Hours》 4《やっかい児/Pestermite》 2《エレンドラ谷の衛兵/Sentinels of Glen Elendra》 4《呪文づまりのスプライト/Spellstutter Sprite》 4《尖塔のゴーレム/Spire Golem》 4《卑下/Condescend》 4《対抗呪文/Counterspell》 2《払拭/Dispel》 3《残響する真実/Echoing Truth》 2《撤廃/Repeal》 1《巻き直し/Rewind》 2《鋸刃の矢/Serrated Arrows》 3《熟慮/Think Twice》 Sideboard 2《払拭/Dispel》 4《水流破/Hydroblast》 2《島/Island》 3《熟考漂い/Mulldrifter》 3《ウーナの門の管理人/Oona s Gatewarden》 1《鋸刃の矢/Serrated Arrows》 4-2 青黒クロックパーミッション/UB Clock Permission 使用者:deluxeicoff Main Deck 2《ボジューカの沼/Bojuka Bog》 4《ディミーアの水路/Dimir Aqueduct》 1《ハリマーの深み/Halimar Depths》 7《島/Island》 6《沼/Swamp》 4《広漠なる変幻地/Terramorphic Expanse》 4《騒がしいネズミ/Chittering Rats》 4《熟考漂い/Mulldrifter》 3《深き刻の忍者/Ninja of the Deep Hours》 3《貪欲なるネズミ/Ravenous Rats》 4《苦悶のねじれ/Agony Warp》 4《対抗呪文/Counterspell》 2《悪魔の布告/Diabolic Edict》 1《破滅の刃/Doom Blade》 1《残響する衰微/Echoing Decay》 1《除外/Exclude》 1《妖精の計略/Faerie Trickery》 1《無残な収穫/Grim Harvest》 3《神秘の指導/Mystical Teachings》 1《はね返り/Recoil》 1《鋸刃の矢/Serrated Arrows》 2《魂の操作/Soul Manipulation》 1《屍賊の嘆き/Wail of the Nim》 Sideboard 2《ブーメラン/Boomerang》 1《転覆/Capsize》 1《棺の追放/Coffin Purge》 2《見栄え損ない/Disfigure》 1《破滅の刃/Doom Blade》 3《強迫/Duress》 3《水流破/Hydroblast》 2《否認/Negate》 3-3デッキ 3-3:緑単アグロ/Green Aggro 3-3:赤単ゴブリン/Goblin 3-3:青単クロックパーミッション/Blue Clock Permission 3-3:青白クロックパーミッション/UW Clock Permission 3-3:赤単ゴブリン/Goblin 3-3:緑青ストーム/GU Storm 3-3:赤単ゴブリン/Goblin 3-3:青単クロックパーミッション/Blue Clock Permission 3-3:赤単バーン/Burn
https://w.atwiki.jp/vocaloidenglishlyric/pages/805.html
【Tags Kaito Len Rin mayuko tA tM tT A】 Original Music title 青い薔薇の葬儀屋 English music title Mortician with a Blue Rose Romaji music title Aoi Bara no Sougiya Music Lyrics written, Voice edited by mayuko Music arranged by mayuko Singer(s) 鏡音リン (Kagamine Rin), 鏡音レン (Kagamine Len), KAITO Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): aoi bara no sōgiya ga hitori tatazumu dabisho niwa akaiwabara no tsuru zangai noko sareta aoi bara no sōgiya ga mitsumeru saki no kasōba niwa yasuku toza sareta tetsugōshi to hohoemu iki kau tsuchikure ga waratte hanayaka ni kikazatte ayumu saki no owari sae mo tōku me o somuke ibara o some te nokoshita ashiato miokuru shōjo no koe aoi bara no sono mi ni matowari tsukase warai masu hitoshi ku shizumi yuku katamari to miokuru tsuchikure ni sai o kou iku sūnen to owari mo mie nu mama ni kuri kaesu nichijō ga enen to kareru koto mo naku hanabira ni shizumu itoshi kimi tsuchi ni kaeri sukui o matsu tamuke ni kazashita aoi bara sari yuku shōjo no haigo ni ibara no neiro de aei dewa kūkyo na tsubasa o nobashi nageki sakebi kuchi te toketa karami motsureta ibara no tsumeato kui komu itami mo naku aoi bara no sono mi ni matowari tsukase musu bareta hitoshiku shizumi yuku katamari to mioku rareru saki o waraō ka ikusūnen to owari o sugi te nao mo kizukazu ni kuri kaesu aware na shōjo no nakigara ni bara no hana saita aoi aoi bara matowari tsukase akai bara ibara hosshi temo kesshite tukame nai tsukuri mono no irodori izure wa futatabi akai bara ni tsutsumare warau kimi o nozomi kizamu akagane iro no bara no hana nagare ochiru iro made aoi bara no sōgiya ga hitori nemuru kasōba niwa kuchita sabi iro no bara dake ga noko sareta
https://w.atwiki.jp/touhoukashi/pages/2501.html
【登録タグ 709sec. R SOUND HOLIC Unreal Invader 曲 有頂天変 ~ Wonderful Heaven】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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https://w.atwiki.jp/vocaloidenglishlyric/pages/769.html
【Tags Ayame Machigerita-P Miku tW K】 Original Music title 水鶏 English music title Water Rail Romaji music title Kuina Music written by マチゲリータP (Machigerita-P) Music arranged by あやめ (Ayame) Singer(s) 初音ミク (Hatsune Miku) Append Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): midori no sekai ni toza sareta yami ga tatazumu ashita o atatakaku tsutsumu kisetsu wa megure do modore nu hito e subete o tsuzurō omoi no naka ni mizube ni sumu hana wa aoku saki kaze ga tōri nuketa ato kasuka ni fureta ki ga shite shizuka ni suimen o yuku kuina yo midori no sekai ni modore nu ano hito ni todoke te okure yasashiku subete o tsutsun de kureta nukumori o watashi ga kesshite wasure nai yōni tsubasa ni kizan de ton de itte okure yori soi aruita aijō no sukima tanabiku yūgumo natsu no hi no koto sora e tobu hotaru no yōni ton de yuku sasayakareta koto no ha wa asu ga nai to nai te ita kaze ni mau natsu no nioi no naka de shizuka ni usureru watashi no yobigoe to tonari de nemuru anata to "watashi wa mō sugu hitori ni natte anata no inai michi o susumu deshō sayonara itoshiki anata yo" shizuka ni suimen o yuku kuina yo midori no sekai ni modore nu ano hito ni todoke te okure yasashiku subete o tsutsun de kureta nukumori o watashi ga kesshite wasure nai yōni tsubasa ni kizan de ton de itte okure [Machigerita-P, MachigeriitaP, MachigeritaP, Machigeriita-P, Ayame]
https://w.atwiki.jp/dominions3/pages/1106.html
Pebble Skin Suit 地魔法ブースター。変わった方向性で呪われているが利点にもなり得る Pebble Skin Suit 鎧 研究Lv 属性 属性2 内部ID 188 8 3 1 威力 攻撃補正 攻撃回数 長さ 防御力 防御補正 回避率 重さ 0 0 0 射程 弾数 特殊 その他 HP再生:10%、腕力補正:2地魔法ブースト:1防御魔法:Stoneskin、装備解除禁止特殊:毎ターン魔法抵抗判定、失敗でTrollに変身。Lifeless使用不可 ゲーム内解説文 The skin of the long dead troll king Uffga the Barrow Squatter. After Vanlade the Vanadrott slew Uffga, he flayed the ancient troll and inscribed the skin with runes and blessings of Blood magic that preserved in it the character of its original owner. Vanlade, who was already a wise and ancient Van, had not become old through incaution, so he gave the skin of the querulous old troll to one of his favored einheriar and it was with only mild surprise that he found Uffga s quarrelsome stubbornness eventually dominating the will of the einhere. In time the skinsuit almost subsumed the personality of the einhere and his body turned into that of a troll, though one of lesser stature and power. Vanlade was forced to slay this diminished Uffga again and wisely decided to pass its skin on to followers who would not have to spend time in his vicinity, lest Uffga once more try to work his vengeance on Vanlade through his remains. 和訳 これは既に死んだTroll King、Barrow SquatterのUffgaの皮です。VanadrottのVanladeは、Uffgaを殺害した後、その古代のトロールの皮を剥いで、ルーンをそれに刻みつけ、血の魔法による祝福によってその本来の持ち主の性質を保存しました。Vanladeは既に賢明で年を経たVanで、用心して生きてきたため、彼は短気な古代のトロールの皮をお気に入りのEinhereの一人に与えました。そして、Uffgaの喧嘩っ早さや頑固さがEinhereの意志を支配していることに気付いたときにも、彼はさほど驚きませんでした。やがて、皮の服はEinhereの人格をほとんど取り込み、彼の体はやや力や大きさに劣るトロールへと変容しました。Vanladeはこの小さなUffgaを再び殺すことを強いられ、Uffgaが彼の残滓を通してVanladeへの復讐を遂げようとしないように、賢明にも、その皮を彼の周囲で時間を過ごす必要のない従者に与えることを決めました。 注記 解説文が凝りすぎなアーティファクト鎧。かなり独特の性質を持つ。 堅そうな見た目に反して防具にはならないが、装備者にStoneskinを常駐させて保護し、さらにHP再生、腕力増加、地魔法ブーストなどTroll Kingを思わせる能力を付加してくれる。 しかし装備すると脱げなくなり、さらに装備者は毎ターンTrollへと本当に変貌してしまう可能性がある。この性質ゆえか、Lifelessな指揮官で装備することもできない。 基本的にはブースターとして利用される。鎧で地魔法をブーストする手段は他には超高価なRobe of the Magiぐらいしかなく、その代わりとして選ぶには手頃。魔術師の貧相さもいくらか補える。 またTroll化は元の特殊能力こそ喪失してしまうものの、魔法スキルが健在なままで変化する上に敵に回るわけでもなく、むしろほとんどの魔術師にとっては維持費低下、耐久性の向上など利点の方が多い。 さらにTrollは寿命も長い(400年)ので、老齢な魔術師を疑似的に若返らせることすら可能。これらは地魔法を持たない魔術師でも享受できる利点なので、適当な地の魔術師が居なくても活かす余地はある。 変化による明確な欠点は、Stoneskinの影響も含めた火炎・冷気の2属性の弱点と、控えめな魔法抵抗(それでも14)ぐらいだろう。これらも補おうと思えば十分に補える程度なので、忘れさえしなければ問題は無い。 解説文からも読み取れる通り、既に強力な指揮官が持つ意義は薄い。運次第では変化しないままで勝利まで至ることもあり得るが、変化を利点とできる機会を捨ててまでそうする価値があるかは怪しいところだろう。 コメント 名前 コメント
https://w.atwiki.jp/satoschi/pages/1619.html
Toba-Maskoy【tmf】 トバ=マスコイ語 00 Mascoyan 01 Maskoy 《現》living language パラグアイ【PY】 言語名別称 alternate names Cabanatit Cabanatith Emok Enenlhet Enenlhit エネンヒット語◆三省堂「言語学大辞典」全文データベース Enenxet Machicui マチクイ語◆三省堂「言語学大辞典」全文データベース Mascoi Mascoy Maskoi Quilyilhrayrom Toba Toba of Paraguay Toba-Emok Tujetge 方言名 dialect names 参考文献 references WEB ISO 639-3 Registration Authority - SIL International the LINGUIST List Ethnologue Wikipedia
https://w.atwiki.jp/snunlimited/pages/158.html
STARITE THE MERIT BADGE 1 HELP THE SCOUT EARN HIS MERIT BADGE! FIRST, GIVE HIM A TOOL TO CARVE THIS LOG! HINT1 GIVE ME A TOOL TO CARVE THIS LOG. HINT2 GIVE ME SOMETHING SHARP. HINT3 I CAN USE A CHISEL TO CARVE WOOD. クリア可能な言葉 CHISEL 2-1 FIRE SAFETY IS NEXT! GIVE THE SCOUT SOMETHING TO PUT THE DUMMY OUT! HINT1 GIVE ME SOMETHING TO PUT THE DUMMY PIT. HINT2 GIVE ME SOMETHING WET. HINT3 I CAN PUT THE FIRE OUT WITH A BOTTLE OF WATER. クリア可能な言葉 WATER 2-2 NOW THAT THE FIRE IS OUT, GIVE THE SCOUT SOMETHING TO FIX THE DUMMY S WOUNDS! HINT1 GIVE ME SOMETHING TO FIX THE DUMMY S WOUNDS. HINT2 GIVE ME MEDICAL SUPPLIES. HINT3 I CAN FIX THE DUMMY WITH A BANDAGE. クリア可能な言葉 BANDAGE 3-1 TIME FOR TARGET SHOOTING! START BY GIVING THE SCOUT PROPER SAFETY EQUIPMENT! HINT1 GIVE ME SAFETY EQUIPMENT. HINT2 I NEED TO PROTECT MY EYES AND EARS. HINT3 GIVE ME GOGGLES. クリア可能な言葉 GOGGLES 3-2 NOW IT S TIME FOR TARGET PRACTICE! GIVE THE SCOUT A WEAPON TO SHOOT THE TARGET! HINT1 GIVE ME A WEAPON TO SHOOT. HINT2 GIVE ME A WEAPON THAT CAN SHOOT BULLETS. HINT3 I CAN USE A PISTOL TO SHOOT THE TARGET. クリア可能な言葉 PISTOL SHARDS FLOWERS INTO FRUIT! YEW POLLINATE THE FRUIT TREE! クリア可能な言葉 SAVE THE OWLS! SERENITY HELP STOP JACK FROM CUTTING DOWN THIS TREE! クリア可能な言葉 JUST DOING MY JOB! JACK MY JOB IS TO CUT DOWN THIS TREE, BUT I DON T HAVE ANY TOOLS! クリア可能な言葉 GUN RAISED BY WOLVES! FRIENDLY WOLF IF I COULD RAISE A HUMAN CUB… クリア可能な言葉 BABY TRUFFLE HUNTER! SCIENTIST MY NOSE ISN T GOOD ENOUGH TO SNIFF OUT TRUFFLES ALONE! クリア可能な言葉 PIG THE FIXER UPPER! BOY HELP US FINISH THIS FREEHOUSE! クリア可能な言葉 WOOD BUG-PROOF! BACKPACKER THESE BUGS ARE ENDLESS! HELP ME KEEP THEM AWAY! クリア可能な言葉 NET(BUTTERFLY) PATCHES KITE! PATCHES MY KITE IS STUCK IN TREE! HELP ME GET IT DOWN! クリア可能な言葉 PHOTOGRAPHIC EVIDENCE! PAPARAZZI I THINK I FOUND A SASQUATCH DEN, BUT I HAVE NO WAY TO DOCUMENT IT! クリア可能な言葉 PEN SLEEPING IN THE ELEMENTS! BACKPACKER THIS ISN T A COMFORTABLE PLACE TO SLEEP! CREATE SOMETHING BETTER FOR THE BACKPACKER! クリア可能な言葉 TENT
https://w.atwiki.jp/quattro_vageena/pages/122.html
NES (FC, NES)へ戻る S-Cay Mario (SMB1 Hack) S.C.A.T. - Special Cybernetic Attack Team (U) [!p] S.C.A.T. - Special Cybernetic Attack Team (U) [b1] S.C.A.T. - Special Cybernetic Attack Team (U) [b2] S.C.A.T. - Special Cybernetic Attack Team (U) [o1] S.C.A.T. - Special Cybernetic Attack Team (U) [T+Por100%_CBT] S.C.A.T. - Special Cybernetic Attack Team (U) [T+Rus] S.C.A.T. - Special Cybernetic Attack Team (U) [t1] Sack of Flour - Early Egypt Test by CMU NESdev Team (PD) Sack of Flour - Forest Music by CMU NESdev Team (PD) Sack of Flour - Hills Music by CMU NESdev Team (PD) Sack of Flour - Plains Music by CMU NESdev Team (PD) Sack of Flour - Space Music by CMU NESdev Team (PD) Sack of Flour V1b by CMU NESdev Team (PD) Sack of Flour V1d by CMU NESdev Team (PD) [o1] Sack of Flour V1d by CMU NESdev Team (PD) Saint Saiya - Tian Ma Huan Xiang (Ch) [!] Saint Seiya - Ougon Densetsu (J) [hFFE][b1] Saint Seiya - Ougon Densetsu (J) [hFFE][b2] Saint Seiya - Ougon Densetsu (J) [hFFE][b3] Saint Seiya - Ougon Densetsu (J) [hFFE][b4] Saint Seiya - Ougon Densetsu (J) [hFFE][o1] Saint Seiya - Ougon Densetsu (J) [hFFE] Saint Seiya - Ougon Densetsu (J) [T+Eng1.00_KingMike] Saint Seiya - Ougon Densetsu (J) Saint Seiya - Ougon Densetsu Kanketsu Hen (J) [b1] Saint Seiya - Ougon Densetsu Kanketsu Hen (J) [hFFE] Saint Seiya - Ougon Densetsu Kanketsu Hen (J) [T+Chi0.01GB_dwt_so] Saint Seiya - Ougon Densetsu Kanketsu Hen (J) Saint Seiya - Ougon Densetsu Kanketsu Hen (Prototype) Saiyuuki World (J) [f1][b1] Saiyuuki World (J) [f1] Saiyuuki World (J) Saiyuuki World 2 - Tenjoukai no Majin (J) [hFFE][p1] Saiyuuki World 2 - Tenjoukai no Majin (J) [hFFE][p2] Saiyuuki World 2 - Tenjoukai no Majin (J) [T+Eng1.00_PentarouZero] Saiyuuki World 2 - Tenjoukai no Majin (J) Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei (J) [b1] Sakigake!! Otoko Juku - Shippuu Ichi Gou Sei (J) Salad no Kuni no Tomato Hime (J) [!] Salad no Kuni no Tomato Hime (J) [hM02] Salamander (J) [b1] Salamander (J) [b2] Salamander (J) [b3] Salamander (J) [hM02][o1] Salamander (J) [hM02] Salamander (J) Sampled Sound Test (PD) Samus Super Metroid Look by Grond (Metroid Hack) Samus s Dream (Metroid Hack) San Guo Zhi (Ch) [b1] San Guo Zhi (Ch) [b2] San Guo Zhi (Ch) [hFFE][b1] San Guo Zhi (Ch) San Guo Zhi - Qun Xiong Zheng Ba (Ch) San Guo Zhi - Ying Jie Zhan (Ch) [a1] San Guo Zhi - Ying Jie Zhan (Ch) San Guo Zhi 4 - Chi Bi Feng Yun (Ch) [!] San Mierde Homeroom Homicide (River City Ransom Hack) San Shi Liu Ji (Ch) [b1] San Shi Liu Ji (Ch) Sanada Juu Yuushi (J) [b1] Sanada Juu Yuushi (J) [b2] Sanada Juu Yuushi (J) [b3] Sanada Juu Yuushi (J) Sangokushi (J) [f1][o1] Sangokushi (J) [f1] Sangokushi (J) Sangokushi - Chuugen no Hasha (J) Sangokushi - Chuugen no Hasha by Echigoya (Hack) Sangokushi - Eiketsu Den (Beta) [o1] Sangokushi - Eiketsu Den (Beta) Sangokushi 2 (J) Sangokushi 2 - Haou no Tairiku (J) [b1] Sangokushi 2 - Haou no Tairiku (J) [h1][o1] Sangokushi 2 - Haou no Tairiku (J) [h1] Sangokushi 2 - Haou no Tairiku (J) [hFFE][p1][b1] Sangokushi 2 - Haou no Tairiku (J) [hFFE][p1] Sangokushi 2 - Haou no Tairiku (J) [o1] Sangokushi 2 - Haou no Tairiku (J) [T+Chi(Trad)][a1] Sangokushi 2 - Haou no Tairiku (J) [T+Chi(Trad)][b1] Sangokushi 2 - Haou no Tairiku (J) [T+Chi(Trad)][b2] Sangokushi 2 - Haou no Tairiku (J) [T+Chi(Trad)] Sangokushi 2 - Haou no Tairiku (J) [T-Chi][b1] Sangokushi 2 - Haou no Tairiku (J) [T-Chi] Sangokushi 2 - Haou no Tairiku (J) Sangokushi 2 - Haou no Tairiku - Lau Edition (Hack) [o1] Sangokushi 2 - Haou no Tairiku - Lau Edition (Hack) Sanma no Mei Tantei (J) [b1] Sanma no Mei Tantei (J) [o1] Sanma no Mei Tantei (J) [o2] Sanma no Mei Tantei (J) Sanma no Mei Tantei by Rinkaku (Hack) Sanrio Carnival (J) [p1] Sanrio Carnival (J) Sanrio Carnival 2 (J) [o1][T+Eng1.0_Suicidal] Sanrio Carnival 2 (J) [o1] Sanrio Carnival 2 (J) [T+Eng1.0_Suicidal] Sanrio Carnival 2 (J) Sanrio Cup - Pon Pon Volley (J) [o1][T+Eng1.00_Gaijin Productions] Sanrio Cup - Pon Pon Volley (J) [o1] Sanrio Cup - Pon Pon Volley (J) [T+Eng1.00_Gaijin Productions] Sanrio Cup - Pon Pon Volley (J) [T-Eng0.85_Gaijin Productions] Sanrio Cup - Pon Pon Volley (J) Sansaara Naaga (J) [b1] Sansaara Naaga (J) [b2] Sansaara Naaga (J) Sansuu 1 Nen - Keisan Game (J) [b1] Sansuu 1 Nen - Keisan Game (J) [hM03][a1] Sansuu 1 Nen - Keisan Game (J) [hM03] Sansuu 1 Nen - Keisan Game (J) Sansuu 2 Nen - Keisan Game (J) [b1] Sansuu 2 Nen - Keisan Game (J) [hM03][b1] Sansuu 2 Nen - Keisan Game (J) [hM03] Sansuu 2 Nen - Keisan Game (J) [p1][hM03] Sansuu 2 Nen - Keisan Game (J) Sansuu 3 Nen - Keisan Game (J) [hM03][o1] Sansuu 3 Nen - Keisan Game (J) [hM03] Sansuu 3 Nen - Keisan Game (J) Sansuu 4 Nen - Keisan Game (J) (Prototype) [!] Sansuu 4 Nen - Keisan Game (J) Sansuu 5 6 Nen - Keisan Game (J) (Prototype) [!] Sansuu 5 6 Nen - Keisan Game (J) SARS Kung Fu 2003 by Jeremiah Johnson (Kung Fu Hack) [o1] SARS Kung Fu 2003 by Jeremiah Johnson (Kung Fu Hack) Satanic Freak Bros (SMB1 Hack) [o1] Satanic Freak Bros (SMB1 Hack) Satomi Hakkenden (J) [b1] Satomi Hakkenden (J) [b2] Satomi Hakkenden (J) [b3] Satomi Hakkenden (J) [b4] Satomi Hakkenden (J) [b5] Satomi Hakkenden (J) [p1][hFFE][b1] Satomi Hakkenden (J) [p1][hFFE] Satomi Hakkenden (J) Satsui no Kaisou - Power Soft Satsujin Jiken (J) [hM02] Satsui no Kaisou - Power Soft Satsujin Jiken (J) Satsujin Club (J) [o1] Satsujin Club (J) Saw Scale Demo (PD) Saw Song Demo (PD) Sayoonara! by Chris Covell (PD) [a1] Sayoonara! by Chris Covell (PD) Scanline PPU Test by Quietust (PD) [a1] Scanline PPU Test by Quietust (PD) [U] Scanline PPU Test by Quietust (PD) Schoolvania (CV Hack) Scranton Bros (SMB1 Hack) Screen Saver Demo by KZ-S (PD) Screen2NES Zelda Demo V2 by Afroman (PD) Scroll Demo by HollowOne11 (PD) SD Battle Oozumou - Heisei Hero Basho (J) SD Gundam - Gachapon Senshi 2 - Capsule Senki (J) [b1] SD Gundam - Gachapon Senshi 2 - Capsule Senki (J) [b2] SD Gundam - Gachapon Senshi 2 - Capsule Senki (J) [b3] SD Gundam - Gachapon Senshi 2 - Capsule Senki (J) [hM34] SD Gundam - Gachapon Senshi 2 - Capsule Senki (J) SD Gundam - Gachapon Senshi 2.1 pr3 (Hack) SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (J) [T+Kor] SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (J) SD Gundam - Gachapon Senshi 4 - NewType Story (J) [o1] SD Gundam - Gachapon Senshi 4 - NewType Story (J) [p1] SD Gundam - Gachapon Senshi 4 - NewType Story (J) SD Gundam - Gachapon Senshi 4 V2.1 (Hack) SD Gundam - Gachapon Senshi 5 - Battle of Universal Century (J) SD Gundam Gaiden - Knight Gundam Monogatari (J) [b1] SD Gundam Gaiden - Knight Gundam Monogatari (J) [T+Eng0.10_Assassin_Productions] SD Gundam Gaiden - Knight Gundam Monogatari (J) SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (J) [hFFE][p1] SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (J) [o1] SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (J) SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan (J) [o1] SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan (J) SD Hero Soukessen - Taose! Aku no Gundan (J) [!] SD Hero Soukessen - Taose! Aku no Gundan (J) [T+Chi][a1] SD Hero Soukessen - Taose! Aku no Gundan (J) [T+Chi] SD Keiji - Blader (J) SD Sengoku Bushou Retsuden (J) [b1] SD Sengoku Bushou Retsuden (J) SDMAN 5 (Megaman V Hack) SE Super Mario Bros (SMB1 Hack) [o1] SE Super Mario Bros (SMB1 Hack) Seanbaby (Rockman Hack) Search for Link, The (Zelda Hack) [a1] Search for Link, The (Zelda Hack) [a2] Search for Link, The (Zelda Hack) [o1] Search for Link, The (Zelda Hack) Search for Sting s Mask, The (SMB1 Hack) Second Ultimate Bugs Bunny Crazy Castle, The (Hack) Second World of Metroid (Metroid Hack) Secret Scout in the Temple of Demise (Unl) (Prototype) Secret Scout in the Temple of Demise (Unl) [!p] Secret Scout in the Temple of Demise (Unl) [o1] Secret Scout in the Temple of Demise (Unl) [o2] Secret Ties (U) (Prototype) Section Z (U) [!] Section Z (U) [b1] Section Z (U) [b2] Section Z (U) [b3] Section Z (U) [o1] Section Z (U) [o2] Seicross (J) [!] Seicross (J) [hM00][b1] Seicross (J) [hM00][b2] Seicross (J) [hM00] Seicross (J) [p1][!] Seicross (J) [p2][hM03] Seicross (U) [!] Seicross (U) [o1] Seicross (U) [o2] Seicross (U) [o3] Seicross (U) [o4] Seikima II - Akuma no Gyakushuu (J) [o1] Seikima II - Akuma no Gyakushuu (J) [o2] Seikima II - Akuma no Gyakushuu (J) Seirei Densetsu Lickle (J) [T+Chi_MS emumax] Seirei Densetsu Lickle (J) [T-Chi_MS emumax] Seirei Densetsu Lickle (J) Seirei Gari (J) [!] Seirei Gari (J) [b1] Seirei Gari (J) [b2] Seirei Gari (J) [b3] Seirei Gari (J) [b4] Seirei Gari (J) [hFFE][b1] Seiryaku Simulation - Inbou no Wakusei - Shancara (J) [o1] Seiryaku Simulation - Inbou no Wakusei - Shancara (J) Sekiryuuou (J) [hFFE][p1] Sekiryuuou (J) Sendai no Tomio no Daiginnan (J) [!] Sendai no Tomio no Daiginnan (J) [b1] Sendai no Tomio no Daiginnan (J) [hFFE][p1] Senjou no Ookami (J) [hM02][b1] Senjou no Ookami (J) [hM02][b2] Senjou no Ookami (J) [hM02][b3] Senjou no Ookami (J) [hM02][o1] Senjou no Ookami (J) [hM02][o2] Senjou no Ookami (J) [hM02] Senjou no Ookami (J) Sensha Senryaku - Sabaku no Kitsune (J) [b1] Sensha Senryaku - Sabaku no Kitsune (J) [hFFE] Sensha Senryaku - Sabaku no Kitsune (J) September the 27th by Pope Hentai (Friday the 13th Hack) Sesame Street 123 (U) [!] Sesame Street 123 (U) [b1] Sesame Street 123 (U) [b2] Sesame Street 123 (U) [o1] Sesame Street 123 - ABC (U) [!] Sesame Street 123 - ABC (U) [b1] Sesame Street 123 - ABC (U) [o1] Sesame Street ABC (U) [!] Sesame Street ABC (U) [b1] Sesame Street ABC (U) [b2] Sesame Street ABC (U) [b3] Sesame Street ABC (U) [o1] Sesame Street ABC (U) [T+Nor1.00_SSJAndy][b1] Sesame Street ABC (U) [T+Nor1.00_SSJAndy][o1] Sesame Street ABC (U) [T+Nor1.00_SSJAndy] Sesame Street Countdown (U) [!] Sesame Street Countdown (U) [b1][o1] Sesame Street Countdown (U) [b1] Sesame Street Countdown (U) [b2] Sex Pot Racing by RyanVG (R.C. Pro-Am Hack) Sexual Pac-Man (Hack) Shadow Brain (J) [a1] Shadow Brain (J) Shadow of the Ninja (U) [!] Shadow of the Ninja (U) [b1] Shadow of the Ninja (U) [b2] Shadow of the Ninja (U) [b3] Shadow of the Ninja (U) [o1] Shadow of the Ninja (U) [T+Por100%_BRGames] Shadow of the Ninja (U) [T+Por] Shadow of the Ninja (U) [t1] Shadow Warriors (E) [T+Swe1.1_TheTranslator] Shadow Warriors (E) Shadow Warriors Episode II - The Dark Sword of Chaos (E) [!] Shadowgate (E) [!] Shadowgate (F) [!] Shadowgate (J) Shadowgate (Sw) [b1] Shadowgate (Sw) [b2] Shadowgate (Sw) [o1] Shadowgate (Sw) Shadowgate (U) [!] Shadowgate (U) [b1] Shadowgate (U) [b2] Shadowgate (U) [b3] Shadowgate (U) [o1] Shadowgate (U) [o2] Shaffle Fight (J) [b1] Shaffle Fight (J) Shanghai (J) (Sample) [!] Shanghai (J) (Sample) [hM02] Shanghai (J) [!] Shanghai (J) [hM02] Shanghai 2 (J) [h1] Shanghai 2 (J) [p1] Shanghai 2 (J) Shanghai Tycoon (Unl) [b1] Shanghai Tycoon (Unl) Shatterhand (E) [!] Shatterhand (U) [!] Shatterhand (U) [b1] Shatterhand (U) [b2] Shatterhand (U) [o1] Sheng Hen Pao (AKA Twin Loud Cannon) (Ch) Sheng Huo Lie Zhuan (Ch) Sherlock Holmes - Hakushaku Reijou Yuukai Jiken (J) Shikinjou (J) [T+Eng1.00_Suicidal Productions] Shikinjou (J) Shin 4 Nin Uchi Mahjong - Yakuman Tengoku (J) Shin Jinrui - The New Type (J) [h1] Shin Jinrui - The New Type (J) [p1] Shin Jinrui - The New Type (J) [p2] Shin Jinrui - The New Type (J) Shin Moero!! Pro Yakyuu (J) Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (Unl) [b1] Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (Unl) [b2] Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (Unl) [b3] Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (Unl) Shin Satomi Hakken-Den - Hikari to Yami no Tatakai (J) [o1] Shin Satomi Hakken-Den - Hikari to Yami no Tatakai (J) Shin Zelda Densetsu (Zelda Hack) Shingen The Ruler (U) [!] Shingen The Ruler (U) [b1] Shingen The Ruler (U) [b2] Shingen The Ruler (U) [b3] Shingen The Ruler (U) [o1] Shingen The Ruler (U) [o2] Shinobi (Unl) [!] Shinobi (Unl) [b1] Shinobi (Unl) [b2] Shinobi (Unl) [b3] Shinobi (Unl) [o1] Shinsenden (J) [!] Shinsenden (J) [b1] Shinsenden (J) [o1] Shinsenden (J) [o2] Shinsenden (J) [T+Eng][o1] Shinsenden (J) [T+Eng] Shinsenden (J) [T-Eng][b1] Shinsenden (J) [T-Eng][b2] Shisen Mahjian 2 (Ch) [!] Shisen Mahjong - Seifuku Hen (Regular Edition) (Joy Van) [b1] Shisen Mahjong - Seifuku Hen (Regular Edition) (Joy Van) Shisen Mahjong - Seifuku Hen (Uniform Edition) (Sachen) [!] Shmario - The Mario Brother s shroom Trip (SMB1 Hack) [a1] Shmario - The Mario Brother s shroom Trip (SMB1 Hack) Shockwave (Unl) [!] Shockwave (Unl) [o1] Shooting Range (U) [!] Shooting Range (U) [b1][o1] Shooting Range (U) [b1] Short Order - Eggsplode (U) [!] Short Order - Eggsplode (U) [b1][o1] Short Order - Eggsplode (U) [b1] Short Order - Eggsplode (U) [b2] Shougi Meikan 92 (J) [!] Shougi Meikan 93 (J) [!] Shougun (J) [b1] Shougun (J) [hM02] Shougun (J) Shoukoushi Ceddie (J) [b1] Shoukoushi Ceddie (J) [b2] Shoukoushi Ceddie (J) [b3] Shoukoushi Ceddie (J) [b4] Shoukoushi Ceddie (J) [o1] Shoukoushi Ceddie (J) [p1][hM02] Shoukoushi Ceddie (J) Shounen Ashibe - Nepal Daibouken no Maki (J) [!] Shounen Ashibe - Nepal Daibouken no Maki (J) [o1] Shuang Ying (Twin Eagle) (Joy Van) Shufflepuck Cafe (J) [!] Shufflepuck Cafe (J) [T+Eng1.0_MadHacker][o1] Shufflepuck Cafe (J) [T+Eng1.0_MadHacker] Shui Guan Pipe (Unl) [!] Shui Guo Li (Unl) [a1][o1] Shui Guo Li (Unl) [a1] Shui Guo Li (Unl) [b1] Shui Guo Li (Unl) Shui Hu Zhuan (Ch) [a1] Shui Hu Zhuan (Ch) [b1] Shui Hu Zhuan (Ch) Sickey Spice (Mickey Mousecapade Hack) [o1] Sickey Spice (Mickey Mousecapade Hack) Side Pocket (J) [f1] Side Pocket (J) Side Pocket (U) [!] Side Pocket (U) [b1] Side Pocket (U) [o1] Side Pocket (U) [o2] Side Pocket (U) [o3] Side Pocket (U) [p1] Side Pocket (U) [T+Chi_MS emumax] Side Pocket (U) [T-Chi_MS emumax] Sidewinder (HES) [!] Sidewinder (HES) [o1] Sidewinder (Joy Van) [o1] Sidewinder (Joy Van) Sidewinder (Sachen) [!] Sidewinder (Sachen) [U][!] Sierpinski Curve Program by KZ-S (PD) Silent Assault (Color Dreams) [!] Silent Assault (Color Dreams) [b1] Silent Assault (Color Dreams) [b2] Silent Assault (Color Dreams) [b3] Silent Assault (Color Dreams) [o1] Silent Assult (Sachen-Joy Van) [!] Silent Assult (Sachen-Joy Van) [U][!] Silent Service (E) Silent Service (U) (PRG0) [!] Silent Service (U) (PRG1) [!] Silent Service (U) (PRG1) [b1] Silent Service (U) (PRG1) [o1] Silkworm (U) [!] Silkworm (U) [b1] Silkworm (U) [b2] Silkworm (U) [b3] Silkworm (U) [o1] Silkworm (U) [o2] Silkworm (U) [t1] Silva Saga (J) [o1] Silva Saga (J) Silver Eagle (Sachen) [!] Silver Eagle (Sachen) [U][!] Silver Surfer (U) [!] Silver Surfer (U) [b1] Silver Surfer (U) [o1] Silver Surfer (U) [o2] Simbas V1.0 (Subor V1.0 Hack) Simpsons, The - Bart Vs. the Space Mutants (E) [!] Simpsons, The - Bart Vs. the Space Mutants (U) (PRG0) [!] Simpsons, The - Bart Vs. the Space Mutants (U) (PRG0) [b1] Simpsons, The - Bart Vs. the Space Mutants (U) (PRG0) [b2] Simpsons, The - Bart Vs. the Space Mutants (U) (PRG0) [b3] Simpsons, The - Bart Vs. the Space Mutants (U) (PRG0) [b4] Simpsons, The - Bart Vs. the Space Mutants (U) (PRG0) [o1] Simpsons, The - Bart Vs. the World (U) [!] Simpsons, The - Bart Vs. the World (U) [b1][o1] Simpsons, The - Bart Vs. the World (U) [b1] Simpsons, The - Bart Vs. the World (U) [b2] Simpsons, The - Bartman Meets Radioactive Man (Prototype) Simpsons, The - Bartman Meets Radioactive Man (U) [!] Simpsons, The - Bartman Meets Radioactive Man (U) [b1] Simpsons, The - Bartman Meets Radioactive Man (U) [b2] Simpsons, The - Bartman Meets Radioactive Man (U) [o1] Simpsons, The - Return of the Space Mutants by Macbee (Swamp Thing Hack) Simpsons, The - Return of the Space Mutants V2 by Macbee (Swamp Thing Hack) Sirius Mario Bros 1 (SMB1 Hack) [a1] Sirius Mario Bros 1 (SMB1 Hack) Sirius Mario Bros 2 (SMB1 Hack) [a1] Sirius Mario Bros 2 (SMB1 Hack) Sirius Mario Bros 3 (SMB1 Hack) Sirius Mario Bros 4 (SMB1 Hack) Sirius Mario Bros 5 (SMB1 Hack) Sirius Mario Bros 6 (SMB1 Hack) Sirius Mario Bros HS1 (SMB1 Hack) Sirius Mario Bros HS2 (SMB1 Hack) Siudym s Homepage Promotion Demo by Siudym (PD) Skate or Die 2 - The Search for Double Trouble (U) [!] Skate or Die 2 - The Search for Double Trouble (U) [b1][o1] Skate or Die 2 - The Search for Double Trouble (U) [b1] Skate or Die 2 - The Search for Double Trouble (U) [b2][o1] Skate or Die 2 - The Search for Double Trouble (U) [b2] Skate or Die 2 - The Search for Double Trouble (U) [b3][o1] Skate or Die 2 - The Search for Double Trouble (U) [b3] Skate or Die 2 - The Search for Double Trouble (U) [b4] Skate or Die 2 - The Search for Double Trouble (U) [b5] Skate or Die 2 - The Search for Double Trouble (U) [b6] Skate or Die 2 - The Search for Double Trouble (U) [b7] Skate or Die 2 - The Search for Double Trouble (U) [b8] Skate or Die 2 - The Search for Double Trouble (U) [b9] Skate or Die 2 - The Search for Double Trouble (U) [ba] Skate or Die 2 - The Search for Double Trouble (U) [bb] Skate or Die 2 - The Search for Double Trouble (U) [o1] Skate or Die 2 - The Search for Double Trouble (U) [o2] Skate or Die 2 - The Search for Double Trouble (U) [o3] Skate or Die 2 - The Search for Double Trouble (U) [o4] Skate or Die! (E) [!] Skate or Die! (U) [!] Skate or Die! (U) [b1] Skate or Die! (U) [b2] Skate or Die! (U) [o1] Skate or Die! (U) [o2] Skeleton Bike (Excitebike Hack) [o1] Skeleton Bike (Excitebike Hack) [o2] Skeleton Bike (Excitebike Hack) Ski or Die (U) [!] Ski or Die (U) [b1] Ski or Die (U) [b2] Ski or Die (U) [b3] Ski or Die (U) [o1] Skinhead City Kancer by Pachuka (River City Ransom Hack) Skinhead Fight (Nekketsu Kakutou Densetsu Hack) [o1] Skinhead Fight (Nekketsu Kakutou Densetsu Hack) Skinhead on Ice (Nekketsu Hockey Hack) Skinhead Racing (Downtown - Nekketsu Koushin Kyoku Hack) Skull Crossbones (Unl) [!] Skull Crossbones (Unl) [o1] Skullanoid by Evan Lucore (Arkanoid Hack) [o1] Skullanoid by Evan Lucore (Arkanoid Hack) Sky Destroyer (J) [o1] Sky Destroyer (J) [p1][o1] Sky Destroyer (J) [p1][o2] Sky Destroyer (J) [p1][o3] Sky Destroyer (J) [p1] Sky Destroyer (J) [p2][o1] Sky Destroyer (J) [p2] Sky Destroyer (J) [T+Chi] Sky Destroyer (J) Sky Kid (J) Sky Kid (U) [!p] Sky Kid (U) [b1] Sky Kid (U) [b2] Sky Kid (U) [b3] Sky Kid (U) [b4] Sky Kid (U) [b5] Sky Kid (U) [o1] Sky Shark (U) [!] Sky Shark (U) [b1][o1] Sky Shark (U) [b1] Sky Shark (U) [hFFE][b1] Sky Shark (U) [o1] Sky Shark (U) [o2] Slack Man (Pac-Man Hack) Slalom (E) [!p] Slalom (U) [!] Slalom (U) [o1] Slalom (U) [o2] Slalom (U) [o3] Slalom (U) [T+Fre1.0_Generation IX] Smash Ping Pong (J) (FDS Hack) Smash T.V. (E) [!] Smash T.V. (U) [!] Smash T.V. (U) [b1] Smash T.V. (U) [b2] Smash T.V. (U) [b3] Smash T.V. (U) [b4] Smash T.V. (U) [o1] SMB Challenge v5.0 (SMB1 Hack) [a1][o1] SMB Challenge v5.0 (SMB1 Hack) [a1] SMB Challenge v5.0 (SMB1 Hack) [o1] SMB Challenge v5.0 (SMB1 Hack) SMB Panic! Part 5 by Mashi (SMB1 Hack) SMB1 Hard Type (SMB1 Hack) [a1] SMB1 Hard Type (SMB1 Hack) [a2] SMB1 Hard Type (SMB1 Hack) [a3] SMB1 Hard Type (SMB1 Hack) [a4] SMB1 Hard Type (SMB1 Hack) [a5] SMB1 Hard Type (SMB1 Hack) SMB1 with Mi22 (SMB1 Hack) [a1] SMB1 with Mi22 (SMB1 Hack) [a2] SMB1 with Mi22 (SMB1 Hack) [a3] SMB1 with Mi22 (SMB1 Hack) [a4] SMB1 with Mi22 (SMB1 Hack) [a5] SMB1 with Mi22 (SMB1 Hack) SMB1-110 (SMB1 Hack) SMB1-123 (SMB1 Hack) SMB1-124 (SMB1 Hack) SMB1-132 (SMB1 Hack) SMB1-142 (SMB1 Hack) SMB1-143 (SMB1 Hack) SMB1-147 (SMB1 Hack) SMB1-152 (SMB1 Hack) SMB1-155 (SMB1 Hack) SMB1-173 (SMB1 Hack) SMB1-174 (SMB1 Hack) SMB1-176 (SMB1 Hack) SMB1-205 (SMB1 Hack) SMB1-211 (SMB1 Hack) SMB1-213 (SMB1 Hack) SMB1-214 (SMB1 Hack) SMB1-215 (SMB1 Hack) SMB1-218 (SMB1 Hack) SMB1-220 (SMB1 Hack) SMB1-222 (SMB1 Hack) SMB1-223 (SMB1 Hack) SMB1-224 (SMB1 Hack) SMB1-225 (SMB1 Hack) SMB1-226 (SMB1 Hack) SMB1-227 (SMB1 Hack) SMB1-228 (SMB1 Hack) SMB1-231 (SMB1 Hack) SMB1-232 (SMB1 Hack) SMB1-233 (SMB1 Hack) SMB1-234 (SMB1 Hack) SMB1-239 (SMB1 Hack) SMB1-240 (SMB1 Hack) SMB1-242 (SMB1 Hack) SMB1-243 (SMB1 Hack) SMB1-244 (SMB1 Hack) SMB1-245 (SMB1 Hack) SMB1-246 (SMB1 Hack) SMB1-249 (SMB1 Hack) SMB1-250 (SMB1 Hack) SMB1-251 (SMB1 Hack) SMB1-253 (SMB1 Hack) SMB1-254 (SMB1 Hack) SMB1-255 (SMB1 Hack) SMB1-256 (SMB1 Hack) SMB1-257 (SMB1 Hack) SMB1-49 (SMB1 Hack) SMB1-52 (SMB1 Hack) SMB1-53 (SMB1 Hack) SMB1-54 (SMB1 Hack) SMB1-55 (SMB1 Hack) SMB1-71 (SMB1 Hack) SMB1-77 (SMB1 Hack) SMB1-95 (SMB1 Hack) SMB1-F1 (SMB1 Hack) SMB1-F10 (SMB1 Hack) SMB1-F11 (SMB1 Hack) SMB1-F12 (SMB1 Hack) SMB1-F13 (SMB1 Hack) SMB1-F2 (SMB1 Hack) SMB1-F3 (SMB1 Hack) SMB1-F8 (SMB1 Hack) SMB1-F9 (SMB1 Hack) SMB1-X9 (SMB1 Hack) SMB3-25 (SMB3 PRG1 Hack) SMB3-26 (SMB3 PRG1 Hack) SMB3-27 (SMB3 PRG1 Hack) SMB3-28 (SMB3 PRG1 Hack) [a1] SMB3-28 (SMB3 PRG1 Hack) Smurfs, The (E) (M4) [!] Snake Rattle N Roll (E) Snake Rattle N Roll (U) [!] Snake Rattle N Roll (U) [b1][o1] Snake Rattle N Roll (U) [b1][o2] Snake Rattle N Roll (U) [b1][o3] Snake Rattle N Roll (U) [b1][o4] Snake Rattle N Roll (U) [b1][o5] Snake Rattle N Roll (U) [b1] Snake Rattle N Roll (U) [b2][o1] Snake Rattle N Roll (U) [b2] Snake s Revenge (E) [!] Snake s Revenge (U) [!] Snake s Revenge (U) [b1][o1] Snake s Revenge (U) [b1] Snake s Revenge (U) [b2] Snake s Revenge (U) [b3] Snake s Revenge (U) [b4] Snake s Revenge (U) [o1] Snake s Revenge (U) [o2] Snake s Revenge (U) [o3] Snake s Revenge (U) [o4] Snake s Revenge (U) [T+Ita0.3_Le mie] Snoopy s Silly Sports Spectacular (U) [!] Snoopy s Silly Sports Spectacular (U) [b1] Snoopy s Silly Sports Spectacular (U) [b2] Snoopy s Silly Sports Spectacular (U) [b3] Snoopy s Silly Sports Spectacular (U) [b4] Snoopy s Silly Sports Spectacular (U) [b5] Snoopy s Silly Sports Spectacular (U) [b6] Snoopy s Silly Sports Spectacular (U) [o1] Snoopy s Silly Sports Spectacular (U) [o2] Snow Bros. (J) Snow Bros. (U) (Prototype) [!] Snow Bros. (U) [!p] Snow Bros. (U) [b1] Snow Bros. (U) [b2] Snow Bros. (U) [b3] Snow Bros. (U) [o1] Snow Bros. (U) [p1][!] Snow Bros. (U) [p2] Snow Bros. (U) [T+Spa_Djt] Snow Demo by Tennessee Carmel-Veilleux (PD) Snow Killers (Snow Bros Hack) Soap Panic (Hacker) [b1] Soap Panic (Hacker) [b2] Soap Panic (Hacker) Soccer (E) [!] Soccer (J) (FDS Hack) Soccer (JU) [!] Soccer (JU) [b1][o1] Soccer (JU) [b1][o2] Soccer (JU) [b1] Soccer (JU) [p1] Soccer (VS) Soccer League - Winner s Cup (J) Softball Tengoku (J) [b1] Softball Tengoku (J) [o1][T+Eng1.1_Toma] Softball Tengoku (J) [o1] Softball Tengoku (J) [o2] Softball Tengoku (J) [T+Eng1.1_Toma] Softball Tengoku (J) [T-Eng1.0_Toma] Softball Tengoku (J) Sokoban by Johannes Holmberg (PD) Solar Jetman - Hunt for the Golden Warpship (E) Solar Jetman - Hunt for the Golden Warpship (PC10) Solar Jetman - Hunt for the Golden Warpship (U) [!] Solar Jetman - Hunt for the Golden Warpship (U) [o1] Solar Jetman - Hunt for the Golden Warpship (U) [T+Por1.0_TraduROMS] Solar Wars 2001 by Chris Covell, Joey Parsell Michel Iwaniec (PD) Solar Wars by Chris Covell, Joey Parsell Michel Iwaniec (PD) [a1] Solar Wars by Chris Covell, Joey Parsell Michel Iwaniec (PD) Solar Wars Silent V.1 by Chris Covell, Joey Parsell Michel Iwaniec (PD) Solar Wars Silent V.2 by Chris Covell, Joey Parsell Michel Iwaniec (PD) Solitaire (Unl) (REV1.1) [!] Solitaire (Unl) (REV1.1) [b1] Solitaire (Unl) (REV1.1) [b2] Solitaire (Unl) (REV1.1) [b3] Solitaire (Unl) (REV1.1) [o1] Solitaire (Unl) (REV1.1) [o2] Solomon no Kagi (J) [b1] Solomon no Kagi (J) [o1] Solomon no Kagi (J) [p1] Solomon no Kagi (J) [T+Spa0.99] Solomon no Kagi (J) Solomon no Kagi 2 - Coolmin Tou Kyuushutsu Sakusen (J) [o1] Solomon no Kagi 2 - Coolmin Tou Kyuushutsu Sakusen (J) Solomon s Key (E) [!] Solomon s Key (E) [T+Fre1.0_ks151] Solomon s Key (U) [!] Solomon s Key (U) [b1][o1] Solomon s Key (U) [b1] Solomon s Key (U) [b2] Solomon s Key 2 (E) [!] Solomon s Key 2 (U) (Prototype) Solstice (E) [!] Solstice (E) [T+Fre100%_Terminus] Solstice (J) Solstice - The Quest for the Staff of Demnos (U) [!] Solstice - The Quest for the Staff of Demnos (U) [b1] Solstice - The Quest for the Staff of Demnos (U) [o1] Solstice - The Quest for the Staff of Demnos (U) [T+Rus_MJOLNIR Vlad] Somari (Unl) [b1][o1] Somari (Unl) [b1] Somari (Unl) [b2] Somari (Unl) [b3] Somari (Unl) [b4] Somari (Unl) [b5] Somari (Unl) [b6] Somari (Unl) [b7] Somari (Unl) Son Son (J) [b1] Son Son (J) [p1] Son Son (J) Sonic (Adventure Island Hack) [p1][!] Sonic 3D Blast 6 (Unl) [b1] Sonic 3D Blast 6 (Unl) [f1] Sonic 3D Blast 6 (Unl) Sonic Bros (SMB1 Hack) [a1] Sonic Bros (SMB1 Hack) [a2] Sonic Bros (SMB1 Hack) Sonic The Hedgehog (Unl) [!] Sore Ike! Anapanman - Minna de Hiking Game! (J) [o1] Sore Ike! Anapanman - Minna de Hiking Game! (J) [T+Eng099_Pope Hentai] Sore Ike! Anapanman - Minna de Hiking Game! (J) Sougi wo Kurau II V1.9 (Tenchi wo Kurau II Hack) Sougi wo Kurau II V2.0a (Tenchi wo Kurau II Hack) Sougi wo Kurau V1.52 (Tenchi wo Kurau Hack) Sound Test by SnowBro (PD) Sounds (PD) SouthPark Zelda (Zelda Hack) Space Boy (Unl) [b1] Space Boy (Unl) Space Harrier (J) [hM02] Space Harrier (J) [p1][hM02][b1] Space Harrier (J) [p1][hM02] Space Harrier (J) Space Hunter (J) [p1] Space Hunter (J) Space Invaders (J) [o1] Space Invaders (J) [o2] Space Invaders (J) [p1][o1] Space Invaders (J) [p1] Space Invaders (J) Space Shadow (J) [hFFE][p1] Space Shadow (J) Space Shuttle Project (U) [!] Space Shuttle Project (U) [b1] Space Shuttle Project (U) [b2] Space Shuttle Project (U) [o1] Spaceship Invasion by Seth (Zombie Nation Hack) Spartan X (J) [!] Spartan X (J) [p1] Spartan X (J) [T+Chi][a1] Spartan X (J) [T+Chi] Spartan X 2 (J) [b1][o1] Spartan X 2 (J) [b1] Spartan X 2 (J) [b2] Spartan X 2 (J) [T+Eng7Mar2003_Abstract Crouton Productions] Spartan X 2 (J) Special Luigi Edition by Viper (Release 2) (SMB3 PRG0 Hack) Special Luigi Edition by Viper (Release 2) (SMB3 PRG1 Hack) Special Mario (SMB1 Hack) Speedway Mario (SMB1 Hack) Spelunker (J) [o1] Spelunker (J) [p1] Spelunker (J) Spelunker (U) [!] Spelunker (U) [b1][o1] Spelunker (U) [b1] Spelunker 2 - Yuusha heno Chousen (J) [b1][o1] Spelunker 2 - Yuusha heno Chousen (J) [b1][o2] Spelunker 2 - Yuusha heno Chousen (J) [b1][T+Eng0.9_Sarysa] Spelunker 2 - Yuusha heno Chousen (J) [b1] Spelunker 2 - Yuusha heno Chousen (J) Spider-Man - Return of the Sinister Six (E) [!] Spider-Man - Return of the Sinister Six (U) [!] Spider-Man - Return of the Sinister Six (U) [b1] Spider-Man - Return of the Sinister Six (U) [b2] Spider-Man - Return of the Sinister Six (U) [o1] Spider-Man - Return of the Sinister Six (U) [p1][!] Spiney Dodge Ball (Super Dodge Ball Hack) Spiritual Warfare (Unl) (Prototype) Spiritual Warfare (Unl) (V6.0) [!p] Spiritual Warfare (Unl) (V6.0) [o1] Spiritual Warfare (Unl) (V6.1) [!p] Spiritual Warfare (Unl) (V6.1) [b1] Spiritual Warfare (Unl) (V6.1) [b2] Spiritual Warfare (Unl) (V6.1) [o1] Splatter House - Wanpaku Graffiti (J) [b1] Splatter House - Wanpaku Graffiti (J) [o1][T+Eng2.0_Spinner8] Splatter House - Wanpaku Graffiti (J) [o1] Splatter House - Wanpaku Graffiti (J) [o2] Splatter House - Wanpaku Graffiti (J) [T+Eng2.0_Spinner8] Splatter House - Wanpaku Graffiti (J) [T+Por100%_Emuroms] Splatter House - Wanpaku Graffiti (J) [T-Eng1.0_Spinner8] Splatter House - Wanpaku Graffiti (J) Spot (J) Spot (U) [!] Spot (U) [o1] Springman (Rockman Hack) Sprite 0 Corner Hit Test by Shay Green (5 Oct 2005) (PD) Sprite 0 First Pixel Hit Timing Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Behavior Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Bottom Edge Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Clipping 8 Pixels Left Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Double Height Test by Shay Green (PD) Sprite 0 Hit Flipping Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Right Edge Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Timing Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Hit Timing With Clipped Pixels Test by Shay Green (5 Oct 2005) (PD) Sprite 0 Test by Damian Yerrick (PD) Sprite Background Demo by Bob Rost (PD) Sprite by Damian Yerrick (PD) Sprite Demo, A by Bob Rost (PD) Sprite Hit Alignment Test by Shay Green (5 Oct 2005) (PD) Sprite Hit Timing Test by Shay Green (PD) Sprite RAM Access Test by Shay Green (15 Sep 2005) (PD) Spudd The Journey Home (SMB1 Hack) [b1] Spudd The Journey Home (SMB1 Hack) Spy Hunter (U) [!] Spy Hunter (U) [b1][o1] Spy Hunter (U) [b1][o2] Spy Hunter (U) [b1] Spy Hunter (U) [b2] Spy Hunter (U) [b3] Spy Vs Spy (E) [!] Spy Vs Spy (J) [hM00][a1] Spy Vs Spy (J) [hM00][o1] Spy Vs Spy (J) [hM00] Spy Vs Spy (J) Spy Vs Spy (U) [!] Spy Vs Spy (U) [b1][o1] Spy Vs Spy (U) [b1] Sqoon (J) [!] Sqoon (J) [p1] Sqoon (U) [!] Sqoon (U) [o1] Sqoon (U) [o2] Sqoon (U) [o3] Sqoon (U) [o4] Square City by Mankeli, Zonzki Bananmos (PD) Square no Tom Sawyer (J) [b1] Square no Tom Sawyer (J) [o1] Square no Tom Sawyer (J) [T+Eng0.07_Kikuyama] Square no Tom Sawyer (J) Square Scale Demo (PD) Square Timer DIV2 Test by Shay Green (PD) Squashed (U) (Prototype) Stack Up (Robot Block) (W) [!] Stack Up (Robot Block) (W) [b1] Stack Up (Robot Block) (W) [o1] Stadium Events (E) [!] Stadium Events (U) [!] Stadium Events (U) [b1][o1] Stadium Events (U) [b1] Stadium Events (U) [b2] Stanley - The Search for Dr. Livingston (U) [!] Stanley - The Search for Dr. Livingston (U) [b1] Stanley - The Search for Dr. Livingston (U) [o1] Star Force (J) [!] Star Force (J) [b1][o1] Star Force (J) [b1] Star Force (J) [p1][o1] Star Force (J) [p1] Star Force (J) [p2] Star Force (J) [T+Chi_MS emumax] Star Force (J) [T-Chi_MS emumax] Star Force (U) [!] Star Force (U) [o1] Star Force (U) [o2] Star Force (U) [o3] Star Gate (J) [b1] Star Gate (J) [o1] Star Gate (J) [o2] Star Gate (J) [o3] Star Gate (J) [o4] Star Gate (J) [o5] Star Gate (J) [T+Fre1.0_ks151] Star Gate (J) Star Luster (J) [o1] Star Luster (J) [p1] Star Luster (J) Star Luster (VS) Star Remix (SMB1 Hack) Star Soldier (Alt Graphics by BMF54123 Hack) [a1] Star Soldier (Alt Graphics by BMF54123 Hack) [a2] Star Soldier (Alt Graphics by BMF54123 Hack) Star Soldier (J) [b1][o1] Star Soldier (J) [b1] Star Soldier (J) [b2] Star Soldier (J) [p1] Star Soldier (J) Star Soldier (U) [!] Star Soldier (U) [o1] Star Soldier - LifeSpace (Hack) [o1] Star Soldier - LifeSpace (Hack) Star Soldier Special Version (J) Star Trek - 25th Anniversary (U) [!] Star Trek - 25th Anniversary (U) [b1] Star Trek - 25th Anniversary (U) [b2] Star Trek - 25th Anniversary (U) [b3] Star Trek - 25th Anniversary (U) [o1] Star Trek - The Next Generation (U) [!] Star Trek - The Next Generation (U) [o1] Star Voyager (U) [!] Star Voyager (U) [b1][o1] Star Voyager (U) [b1][o2] Star Voyager (U) [b1][o3] Star Voyager (U) [b1] Star Voyager (U) [T+Por85%_Nome1] Star Wars (E) [!p] Star Wars (E) [T+Por100%_Central de Traducoes] Star Wars (J) (Namco) [hM04] Star Wars (J) (Namco) [o1] Star Wars (J) (Namco) [T+Eng_Mukimuki Shinta] Star Wars (J) (Namco) [T+Por1.0Final_Neodan] Star Wars (J) (Namco) Star Wars (J) (Victor) [o1] Star Wars (J) (Victor) Star Wars (U) (Prototype) [!] Star Wars (U) [!] Star Wars (U) [b1] Star Wars (U) [o1] Star Wars (U) [T+Ita1.0_Psyco] Star Wars - The Empire Strikes Back (J) [o1] Star Wars - The Empire Strikes Back (J) Star Wars - The Empire Strikes Back (U) [!p] Star Wars - The Empire Strikes Back (U) [b1][o1] Star Wars - The Empire Strikes Back (U) [b1] Star Wars - The Empire Strikes Back (U) [b2] Star Wars - The Empire Strikes Back (U) [b3] Star Wars - The Empire Strikes Back (U) [o1] Star Wars - The Empire Strikes Back (U) [p1] Star Wars - The Empire Strikes Back (U) [T+Ita0.5_Psyco] Staraga (Galaga Hack) [o1] Staraga (Galaga Hack) Stars - Biology Demo (PD) Stars - Field Demo (PD) Stars Demo (PD) Stars Demo Hacked (PD) Stars SE Demo by Chris Covell (PD) Starship Hector (U) [!] Starship Hector (U) [b1][o1] Starship Hector (U) [b1] Starship Hector (U) [b2] Starship Hector (U) [b3] Starship Hector (U) [o1] Starship Hector (U) [o2] Startropics (E) [!] Startropics (U) [!] Startropics (U) [b1] Startropics (U) [b2] Startropics (U) [b3] Startropics (U) [o1] Startropics (U) [o2] Startropics (U) [o3] Startropics II - Zoda s Revenge (U) [!] Startropics II - Zoda s Revenge (U) [b1] Startropics II - Zoda s Revenge (U) [b2] Startropics II - Zoda s Revenge (U) [b3] Startropics II - Zoda s Revenge (U) [b4] Startropics II - Zoda s Revenge (U) [o1] Stealth ATF (E) [!p] Stealth ATF (U) [!] Stealth ATF (U) [b1] Stealth ATF (U) [b2] Stealth ATF (U) [b3] Stealth ATF (U) [b4] Stealth ATF (U) [b5] Stealth ATF (U) [b6] Stealth ATF (U) [o1] Sted - Iseki Wakusei no Yabou (J) [b1] Sted - Iseki Wakusei no Yabou (J) [o1][T+Eng1.0_J2E] Sted - Iseki Wakusei no Yabou (J) [o1] Sted - Iseki Wakusei no Yabou (J) [o2][T+Eng1.0_J2E] Sted - Iseki Wakusei no Yabou (J) [o2] Sted - Iseki Wakusei no Yabou (J) [T+Eng1.0_J2E] Sted - Iseki Wakusei no Yabou (J) StevO N The OPGn - All Star Challenge (Crash n the Boys Hack) Stick Hunter - Exciting Ice Hockey (J) [b1] Stick Hunter - Exciting Ice Hockey (J) Stick River City Ransom (Hack) Stinger (U) [!] Stinger (U) [b1] Stinger (U) [b2] Stinger (U) [o1] Stinger (U) [o2] Stinger (U) [T+Fre_Generation IX] Stone Cold 316 and His Blob (Hack) [o1] Stone Cold 316 and His Blob (Hack) Strange Mario Bros (SMB1 Hack) Strange Mario Bros 2 (SMB2 Hack) Strange Mario Bros 2 (V06-12-2000) (SMB2 Hack) Strange Mario Bros 3 (SMB3 PRG1 Hack) Strange Mario Bros 3 (V05-20-2000) (SMB3 PRG1 Hack) Strategist (Sachen) [!] Strategist (Sachen) [U][!] Strategist (With Intro) (Sachen) [!] Strategist (With Intro) (Sachen) [U][!] Street Blaster II Pro (Unl) [!] Street Cop (U) [!] Street Cop (U) [b1] Street Cop (U) [b2] Street Cop (U) [o1] Street Fighter 2000 (Hack) Street Fighter 2010 (J) [!] Street Fighter 2010 (J) [hFFE][p1][b1] Street Fighter 2010 (J) [hFFE][p1] Street Fighter 2010 (J) [T+Kor] Street Fighter 2010 - The Final Fight (U) [!] Street Fighter 2010 - The Final Fight (U) [b1] Street Fighter 2010 - The Final Fight (U) [b2] Street Fighter 2010 - The Final Fight (U) [b3] Street Fighter 2010 - The Final Fight (U) [b4] Street Fighter 2010 - The Final Fight (U) [b5] Street Fighter 2010 - The Final Fight (U) [o1] Street Fighter 2010 - The Final Fight (U) [T+Por1.1_BRGames] Street Fighter II - The World Warrior (Unl) [!] Street Fighter II - The World Warrior (Unl) [a1] Street Fighter II - The World Warrior (Unl) [a2] Street Fighter III (18 Fighter) (Unl) [!] Street Fighter III (9 Fighter) (Unl) [b1] Street Fighter III (9 Fighter) (Unl) [b2] Street Fighter III (9 Fighter) (Unl) [b3] Street Fighter III (9 Fighter) (Unl) [b4] Street Fighter III (9 Fighter) (Unl) [b5] Street Fighter III (9 Fighter) (Unl) [b6] Street Fighter III (9 Fighter) (Unl) Street Fighter IV (Unl) Street Fighter V (20 Peoples) (Unl) [!] Street Fighter VI 12 Peoples (Unl) [!] Street Fighter Zero 2 97 (Unl) [!] Street Fighter Zero 2 97 (Unl) [b1] Street Fighter Zero 2 (Unl) [b1] Street Fighter Zero 2 (Unl) Street Gangs (E) [b1] Street Gangs (E) [T+Fre1.00GoldEdition_Maty] Street Gangs (E) Street Heroes (Sachen) [U][!] Strider (U) [!] Strider (U) [b1] Strider (U) [b2] Strider (U) [b3] Strider (U) [o1] Strider (U) [p1] Stroke Match Golf (VS) [!] Stroke Match Golf (VS) [a1][b1] Stroke Match Golf (VS) [a1][b2] Stroke Match Golf (VS) [a1] Stronghold (SMB1 Hack) Study and Game 32-in-1 (Ch) [!] Study Box (Fukutake Shoten) (J) [!] Stunt Kids (Unl) [!p] Stunt Kids (Unl) [o1] Subcon 2000 (Final) (SMB2 Hack) Subcon 2000 (SMB2 Hack) Subor V1.0 (R) [h1] Subor V1.0 (R) Subor V2.0 (R) [b1] Subor V2.0 (R) Subor V4.0 (Ch) [!] Subor V4.0 (Ch) [b1] Sugoro Quest - Dice no Senshitachi (J) [b1] Sugoro Quest - Dice no Senshitachi (J) [b2] Sugoro Quest - Dice no Senshitachi (J) [b3] Sugoro Quest - Dice no Senshitachi (J) [b4] Sugoro Quest - Dice no Senshitachi (J) [o1] Sugoro Quest - Dice no Senshitachi (J) [T+Chi][o1] Sugoro Quest - Dice no Senshitachi (J) [T+Chi] Sugoro Quest - Dice no Senshitachi (J) [T+Eng1.00_AlanMidas] Sugoro Quest - Dice no Senshitachi (J) [T-Eng] Sugoro Quest - Dice no Senshitachi (J) Suikoden - Tenmei no Chikai (J) SuiTang (Unl) Sukeban Deka 3 (J) [b1] Sukeban Deka 3 (J) Summer Carnival 92 - Recca (J) [!] Summer Carnival 92 - Recca (J) [b1][o1] Summer Carnival 92 - Recca (J) [b1] Summer Carnival 92 - Recca (J) [b2] Summer Carnival 92 - Recca (J) [b3] Summer Carnival 92 - Recca (J) [o1] Summer Carnival 92 - Recca (J) [T+Chi_huanxiang] Summer Carnival 92 - Recca (J) [T+Eng1.00_AGTP] Sunday Funday (Unl) [!p] Sunday Funday (Unl) [o1] Sunman (E) (Prototype) SUP-Noid (Arkanoid Hack) [o1] SUP-Noid (Arkanoid Hack) Super 1000000-in-1 [p1][!] Super 1000000-in-1 [p1][b1] Super 1000000-in-1 [p1][b2] Super 22-in-1 [p1] Super 24-in-1 [U][p1][!] Super 3-in-1 (Multicart K3015) [p1][!] Super 3-in-1 (Multicart K3M07) [p1] Super 3-in-1 [p1][!] Super 308 3-in-1 (Unl) [!] Super 35-in-1 (6-in-1 VT5201) [p1] Super 4-in-1 (Multicart K4003) [p1] Super 4-in-1 (Multicart K4042) [p1] Super 4-in-1 (Multicart K4076) [p1] Super 4-in-1 (Multicart K4086) [p1] Super 4-in-1 [p1][!] Super 40-in-1 (Multicart WS-1001) [U][!] Super 42-in-1 - 22 Games [p1][!] Super 69 Bros (SMB1 Hack) Super 7-in-1 [p1] Super 700-in-1 [p1][!] Super 8-in-1 99 King Fighter (Unl) Super 8-in-1 Super Mario Kart Rider [p1][b1] Super 8-in-1 [p1][!] Super Abe Bros 3 (Older) (SMB3 PRG1 Hack) Super Abe Bros 3 (SMB3 PRG1 Hack) [a1] Super Abe Bros 3 (SMB3 PRG1 Hack) Super Acmlm Bros 2 (SMB2 Hack) Super Addict Bros (SMB1 Hack) Super Aladdin (Unl) Super Almish Bros (SMB1 Hack) Super Andre Bros 1 by Andre Marques (SMB1 Hack) Super Andre Bros 2 by Andre Marques (SMB2 Hack) Super Andre Bros 3 by Andre Marques (SMB3 PRG1 Hack) Super Arabian (J) [b1] Super Arabian (J) [f1] Super Arabian (J) [o1] Super Arabian (J) [p1][o1] Super Arabian (J) [p1][o2] Super Arabian (J) [p1][o3] Super Arabian (J) [p1] Super Arabian (J) [p2][o1] Super Arabian (J) [p2] Super Arabian (J) [p3][o1] Super Arabian (J) [p3] Super Arabian (J) [T+Por] Super Arabian (J) NES (FC, NES)へ戻る Copyright 2004 BOB All Rights Reserved.